Game Development Community

DIF's crash TSE

by Shon Gale · in Torque Game Engine Advanced · 10/29/2005 (8:11 am) · 3 replies

Hay guys and gals if any,

Ok, we downloaded and got the starter.fps going well. Some video card troubles like you guys as well with the NVIDIA 6200. for the most part killer fun. Although we haven't untill now really tried to do anything other then study the docs we have some and compile and get set up.

We just got 3D World Studio untill the big C "Constructor" comes out. The EA version of 3dws has a Torque folder in it with a map2dif, when we downloaded it. As we export out for TGE it works KILLER Smooth and no errors or anything. But when we try and export those same .diff files into TSE and the starter mission It crashes so fast it makes your head spin. What if anything are we doing wrong, is the editor broken? or is there another map2dif for TSE? or do we need to do some special scripting to bring them in ATM? We tried to script them in, but it still did the same thing. The errors we got in our task manager are:

fatal-isv:tse\interior\interior IO.cpp@906)

Hope that helps.

The map2dif we have now don't seem to work for TSE. Anyone has a fix or new map2dif for TSE??


Thanks guys from our 2 man team at ATOMIX Productions
Shon (Programer) and Maylock (3d Conceptual design Engineer) err Artist
maylock1@yahoo.com
maylock@theatomizer.com
shon@theatomizer.com

#1
10/29/2005 (8:35 am)
In case you don't see my answer in the other thread....

www.garagegames.com/mg/projects/tge/artist.php#DIF has the map2dif for TSE.
#2
10/29/2005 (8:38 am)
Hi Shon,

There are 2 different Map2Dif. One for TGE and one for TSE. if you export your dif with the TGE map2dif it will crash like you said. Try using the Map2Dif that comes with TSE (its one of the tools you can build in your TSE SDK solution).

OR

you can try Map2Dif PLUS. (be sure to get the TSE version here)

hope that helps,

Florian
#3
07/12/2006 (12:56 pm)
Using the lightmap_border_size in the worldspawn entity will crash TSE as well. I don't know why.