Game Development Community

Quark rounded surfaces?

by Gustavo Munoz · in Artist Corner · 10/28/2005 (3:42 am) · 8 replies

Can Quark and the map/dif format build and include smooth, round shapes?
I am trying to get a circular column, but I just keep getting a lot of planar faces instead when viewing it in TGE.
Must I use dts for all the round, smooth shapes I would need?

#1
10/28/2005 (6:55 am)
You can achieve what you want in quark. theres an arch tool you can use. itll place an object in the scene which looks like a bridge with a curved bottom. once youve placed the arch in the scene, analyze the object properties and set invert to true. this will make the object have a curved top with a straight bottom. you can also set the radius and number of divisions you want the curve to have. you could use two of these together to make a circular column.
#2
10/28/2005 (7:54 am)
Yes, thank you. But I meant if it is posible to smooth out polygons as you do in any modeller. Looks like everything is made of straight planes. I can get a good looking smooth cilinder with a 8 sides section, just by setting it to smooth. Is there something similar in Quark? How can I build a smooth sphere for a map?
#3
10/28/2005 (8:19 am)
Not really. theres big differences between regular modeling programs and brush-based editors. the only thing you can do which may be somewhat useful, is using the cut tool to divide faces. you can then move vertices and rotate faces, but beware, this can quickly lead to chaos because once the faces are cut, the vertices dont stay together like in modeling programs.

but to answer your question i dont think theres anything like that in quark. i dont know about cshop though.
#4
10/28/2005 (11:25 am)
Dosnt quark use bezer serfices?
#5
10/28/2005 (11:27 am)
I don't think so.
#6
10/28/2005 (11:31 am)
Yes, but bezier surfaces are not supported in map2dif.

EDIT: Changed "included" to "supported".
#7
10/28/2005 (11:31 am)
Im about 100% sure it does.

http://dynamic.gamespy.com/~quark/features.php3

# Map-editor for many games: Quake 1, Hexen 2, Quake 2, Heretic 2, Half-Life, Sin, Kingpin, Soldier of Fortune, Quake-3:Arena, Star Trek:Voyager-Elite Force and a few more...
# Unique and editable tree-view display, which shows objects that the map/model consists of.
# 3D preview with software-, OpenGL- and 3Dfx(Glide)-render.
# Colored lights in OpenGL 3D preview.
# 2-, 3- and 4-view layout of map-editor.
# Textured view edit in map-editor.
# Texture-browser with textures neatly grouped into categories.
# Mirror-, Duplicator- and Hollow-maker functions for easy map-making.
# Extendable with plug-ins, coded in Python.
# Negative brushes - creates a movable hole, no more redoing your carving/brush subtraction.
# Bezier/patch editing, with helper functions to ease creation.
# Manipulate brushes, textures and entities directly in the 3D windows.
# Player-, monster- and item-models viewable in 3D preview. (Not all games)
# Unique high accuracy of brush- and texture-alignment in map-editor. (Requires special build-programs)
# Mailing-lists supplied by YahooGroups, for easy communication to and from QuArK users.
# Project-explorer to keep all files of the TC/PC/MOD collected in one file.
# Model-viewer (Get QuArK 4.07 for a model-editor of Quake 1 and Quake 2 models)
# Customizable keys, mouse-buttons, colors and more.
# Extremly newbie-friendly map-editor, very different from other popular map-editors, with context help and intutive functions.
#8
10/28/2005 (11:40 am)
Oh, well...good to know then lol.