Game Development Community

Billboards with alphas in MAX 4?

by Andrew Locko · in Artist Corner · 10/26/2005 (3:44 pm) · 2 replies

Has anyone gotten this to work? I'm trying to export a billboard that has a circular alpha channel, but the alpha doesn't get used when I export. Is this just a particularity in MAX 4?Thanks in advance

#1
10/26/2005 (11:49 pm)
I don't believe anything in any exported DTS knows anything about alpha channels - that's all handled through the texture. Make sure your PNG is "compliant" - search the forums for tools to create good PNG files. Or, if you're in doubt, try using two JPG images, one for the texture and one for the transparency. I forget the naming convention, but if you need it I can get it.
#2
10/27/2005 (12:41 am)
Andrew, how are your materials set up? In order to have alpha work, you need to load a texture with an alpha map into the transparency map slot in the material editor.