Game Development Community

Torque Shader Engine ..

by zwwww · in Torque Game Engine · 10/26/2005 (10:30 am) · 8 replies

Hi there, i just purchased the torque shader engine and installed it, it rocks, so nice !!

but i've got a problem !

some people telled me it is flexible to the torque game engine, i take my starter.fps folder, and drop it to the EXAMPLE directory (tse)

in the main.cs , i change the default mod dir

..

the main menu is good (render mode is D3D)

when i hit start mission, i choose the map, then i click Play , it shows me a error / crash box

Fatal ISV

invalid st coord encoding in interior::readmapTG

:(, what's going on ?

#1
10/26/2005 (10:39 am)
Well for starters all of your interiors (.DIF) will need to get re-exported. The TSE Map2Dif is different!!! Search the forums for tutorials and full starter.fps ports. Google 4 teh win!
#2
10/26/2005 (10:39 am)
Julien there are some differences between TGE and TSE however your in luck if you search FPS and TSE you will see someone already has been porting it over. You can download the port and see what they changed and perhaps get a better handle on it.
#3
10/26/2005 (10:48 am)
There is a private forum for TSE too. You might try adding it to your forum Subscriptions.
#4
10/26/2005 (10:48 am)
Take a look here http://tsedemo.blogspot.com/
#5
10/26/2005 (10:49 am)
Here is Joseph's port of the starter...
www.garagegames.com/mg/forums/result.thread.php?qt=33640
#6
10/26/2005 (12:52 pm)
Wow, thanks
#7
10/26/2005 (1:14 pm)
Just as a side question related to Julien's original...
Quote:some people telled me it is flexible to the torque game engine, i take my starter.fps folder, and drop it to the EXAMPLE directory (tse)

Will this ever really be possible with TSE? I hope so, because i intend to create my game in TGE while they're working on Shader, then drop it in when GG is finished in the future. I would LOVE to be able to drop TGE projects in with very minor changes.
#8
10/26/2005 (2:16 pm)
TSE is the superior tool. However it is in the early stages of development. And will only get much better with future revisions.

But as far as a game development tool. Shaders are like the best thing since sliced bread. Ultimate creative powers....

Put then again pimpin ain't ez (it's extremly complex)

EDIT: Well that was somewhat of a fantasy rant. As far as dropping into TGE. It's not that easy to do...
Porting games will take some work from TGE to TSE. They trying to make the best shader engine not
really a 100% upgrade of TGE.