Game Development Community

Max2dts problem

by BoH_Havoc · in Torque Game Engine · 10/23/2005 (9:21 am) · 2 replies

Heya,
I just got the TGE and played around with it a bit. Everything works fine so far ... except exporting dts from max.
I can export my model and get no error, but when i try to view my model ingame, all i see is it's bounding box (at least i think it's the bounding box -.-). The model itself is not visible. I absolutely don't know what i am doing wrong here.

btw: (http://www.garagegames.com/docs/tge/general/ch08s03.php)
"
2. Press the "Renumber Selection" Button. A dialog box will pop up.
3. Enter '2' in the window and hit OK. This will add a trailing number to your shape (this will be the detail resolution).
"

I have 3dsmax 6 and I can't find the "Renumber Selection" Button. It's not mentioned in the help, too.
Luckily i also own Cinema 4D and managed to archive the correct schematic view with it and then exported the scene to 3dsmax. Maybe someone can tell me where this button is? ^^

oh, and just as a side note: shouting at my pc didn't help either. ;)

now here's my model in .max format: http://projecthavoc.pr.funpic.de/temp/assault-rifle.zip (you can do with it what ever you want... it sucks anyway ^^)

well then, any ideas? :)

#1
10/23/2005 (12:23 pm)
After looking at it you need to consider mesh scale. 1 unit in Max is 1 meter (3.33 feet) in TGE. So your gun was roughly the size of a commerical jet. Your hierarchy was not setup right, and you had multiple mesh objects in the scene; you have to attach these seperate meshes into one mesh before export. You might want to take a look at torque.smdlabs.com/3dsmaxAnimationSetup.htm It covers most of the mistakes you made.

torque.smdlabs.com/content/testGun.jpg
torque.smdlabs.com/content/testGun1.jpg


Hope this clears some things up for ya.

B--
#2
10/23/2005 (1:07 pm)
Wow, nice site!
This REALLY helps me a lot :)

thx! :)