Game Development Community

What do TSE users use for Atlas terrain generation?

by Rob · in Torque Game Engine Advanced · 10/21/2005 (5:51 am) · 8 replies

Just curious

what are some common, easy to use and easy to create VERY LARGE detailed terrain maps for atlas

I also wondered if anybody has tried using Bryce3d for making height maps?

#1
10/21/2005 (6:42 am)
Bryce can't make super big heightfields unless they did some significant ugrade work in the most recent version... even 8192x8192 isn't very detailed when you spread it over a 100km on a side patch.
#2
10/21/2005 (7:07 am)
DevMaster.Net may have your awnser
#3
10/21/2005 (7:12 am)
I'm using a blend of T3D / Terragen (and textures made in Terragen exclusivly).
#4
10/21/2005 (7:15 am)
My last reply was not to usefull, but this may be. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8810
#5
10/21/2005 (10:29 am)
HTC will soon be the best method there is for initial generation, but for now, I'm extremely partial to FreeWorld3d I did play with T3D, and this one still works more like I expect. It really reminds me of the TGE ingame terrain editor, and is only $20.
#6
10/21/2005 (10:53 am)
Just out of curiosity Erik, how well does TSE support FreeWorld3d? I was looking at it a few months ago for something else, but never bothered with it.
Does it let you generate extremely large height maps and texture maps?
#7
10/21/2005 (10:56 am)
I use nem's tools Terrain Generator. It's not to high quality, but it's fine for now. I cant wait till gg makes in-game editing possible ^_^ (i heard overhanging cliffs and caves will be possible.. is this true?)
#8
10/21/2005 (11:33 am)
@sykoii Freeworld is currently limited to 8192x, which is really not a limitation to me, as Im just not into planetary generations. It handles bmp, jpg, raw8 and raw16, which makes it very compatible. It does use only powers of 2, so you will have to manually open your file and add a size (512->513) in order for TSE to compile it.
Perhaps the coolest feature, is it can load 3ds (map23ds is awesome!), which greatly aids in placements.
And yes, it does textures as well as heightmaps. The textures can be 'painted' exactly like TGE does.