Newb question, changing footprints
by Douglas Svehla · in Torque Game Engine · 10/20/2005 (9:11 pm) · 2 replies
I have been playing around with game engine for about a week now and I was wondering if there's any quick way to switch the footprints during gameplay... I want them to change from dust to fire... I have the particles set up for it but I can't switch from one to the other while it's running...
Everything is pretty much all original set up... and i'm just making some changes to the start fps.
Everything is pretty much all original set up... and i'm just making some changes to the start fps.
#2
footPuffEmitter = $PuffFootEmitter;
dustEmitter = $FootDustEmitter;
and then changing the variables from dust to fire when the item is picked up... but it doesn't change... I can only assume the PlayerBody needs to know to updated somehow... which I can only assume is a lot of work.
10/20/2005 (9:41 pm)
I have been able to change them before loading the game... so I can load it with dust prints or fire prints... but I want it to change from one to another when I pick up an item... Only thing I could guess at doing was changing the references to this....footPuffEmitter = $PuffFootEmitter;
dustEmitter = $FootDustEmitter;
and then changing the variables from dust to fire when the item is picked up... but it doesn't change... I can only assume the PlayerBody needs to know to updated somehow... which I can only assume is a lot of work.
Torque 3D Owner Anthony