Game Development Community


#1
10/20/2005 (4:27 am)
Check the log, what does it say? Did you put the textures next to the DTS? It seems the engine can't find them. Oh, and they have to be in the sizes of 2^N (128, 256 etc).

Cool Telecaster model btw.
#2
10/20/2005 (12:57 pm)
You have to name the materials in Blender the same name as the texture file, without the .jpg or .png extension.
#3
10/21/2005 (3:03 am)
Seeing the TGE image, you'll also need to recalculate the normals. Otherwise, you'll have some funky looking faces (see the top part of the guitar).
#4
08/16/2007 (2:35 pm)
I have tried to recalculate the sizes of the textures, but it still does not work. I have scaled my model and named them appropriately, and they still do not show up! A forum member requested to see the file, but I could not figure out how to e-mail it to him. I will continue to try to send it to him, but I need some help with it. I will also attempt to send it to the other members on this post. I have the .dts file in Torque, but only 1 or 2 textures actually show up. And those textures are dull, almost ghostly. I could use any help on this matter.