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Fgd entity

by Gustavo Munoz · in Torque Game Engine · 10/19/2005 (12:44 am) · 2 replies

I am using Quark 6.3, the version from the first "3D prog. all in one" book. I have got the lighting pack, but there are some things I just don't get.

What should I do with the torque.fgd entity in order to get the Lighting Scale Entity working?
Can I use the map2difplus tool instead of the old one? Can I use Quark 6.4?

Thank you in advance,
Gustavo Muñoz

#1
10/19/2005 (6:51 am)
Hi Gustavo,

For Quark you need to use the "DataTorque.qrk" file, it's sort of a scripted plugin. Copy the file into Quark's "./addons/Torque" directory (there should already be an older version in there, just copy over it).

You can use map2difplus, however you won't be able to use the TLK entities with it. When the map2difplus source code replaces the current map2dif source (TGE 1.4?), there will be a TLK version of map2difplus.

-John
#2
10/19/2005 (11:54 pm)
Thank you again, John, I have got it working.