Game Development Community

Polycount in Showtool

by Rob · in Artist Corner · 10/18/2005 (8:08 pm) · 2 replies

Is the "detailed Polygons" number in the show tool window accurate?

I have a model was is 1700 verts in Maya and 8000 detailed polygons in the showtool

And yes it has double sided enabled because I was getting see through walls on the base of the object.

I cringe to think the model is 8000 polys in Torque ><

#1
10/18/2005 (9:15 pm)
The number isn't quite accurate per se, no...
But are you sure you're comparing the same thing? verts = vertices, polygons isn't the same thing as vertices you know... The polygons in torque are in fact triangles too so if you for example only use quads in maya you will end up with twice the polygons.

Then there are some other things too in the exporters that add polygons (polygons that won't be rendered though). Read the last couple of posts at www.garagegames.com/mg/forums/result.thread.php?qt=30694 for an explaination.
#2
10/19/2005 (5:46 am)
I know verts are not polygons, but I also know that vert counts and polygon counts usually are not great in difference ( I mean not like 1000s of difference) thanks for the info

I was measuring a converted quad to tri mesh in Maya also.