Game Development Community

Orge Vs Panda

by Bejong K Yang · in General Discussion · 10/18/2005 (2:56 pm) · 17 replies

Which engine is better to you opinon? The Panda3D engine? or the Orge? They both are free, but the Orge is in C++ and Panda3D is in python. graphiclly I think Orge is better though. Panda is also good.

#1
10/18/2005 (3:59 pm)
Why you ask if you think Orge is better though, and Panda is also good?
I use neither one myself? I'm going to buy Torque!
#2
10/18/2005 (4:47 pm)
Bejong, Just save up and buy the torque game engine. (then people on the forum can answer your questions)
#3
10/18/2005 (4:56 pm)
Dont worry about graphics. Pick one that you are most comfortable with and prototype the SIMPLEST game you can think of. Consider it a prototype...imagine you might REWRITE the game again later in a different engine. Just dont think about it. Make a game prototype and see if its fun....if it's a little bit fun keep going...if its not you can drop it before engine choice was an issue.

Once you know what you want to do is actually FUN...reasses...keep using the engine you have or switch now that you have a better idea of the target.

Hope this helps.

I also find Torque to be the best choice for both prototyping and making a commercial game, but picking the engine is tough until you really know what game you will make.

- Paul
#4
10/18/2005 (4:56 pm)
You won't get many answers here. Most of the people here actually use Torque, and that's why we are here. Although some people have tried other engines, if they are active in this community it's because we use Torque, and we really think Torque is better than the other free engines out there. Of course, Torque costs, but it's only 100 bucks, which is the same as not costing a damn thing.

Anyway, myself, I would stay away from a Python driven engine.
#5
10/18/2005 (5:29 pm)
I am going to get torque but for now im using something free, not being able to afford torque makes me insane.
#6
10/18/2005 (5:35 pm)
You could get the demo, and the book and start learning the scripting side
#7
10/18/2005 (7:12 pm)
Im more of a 3d modeller i have a friend that will code for me
#8
10/18/2005 (7:15 pm)
Well in that case you don't need to buy the engine at all, the exporters are free.
#9
10/18/2005 (7:42 pm)
Ogre Vs Panda: at first when I read the title I immediately thought of Tekken 3. LOL

Ogre looks impressive, but I'll stick with Torque.
#10
10/18/2005 (8:19 pm)
Torque smash panda and ogre!

So what if the message is childish :P
#11
10/24/2005 (10:44 pm)
I dabbled in Ogre a year back...

after realizing how much work it would require to even REMOTELY bring me to a game capable engine, I dropped everything.

I looked at Torque only briefly. The amount of information was overwhelming.... time passed..

Then I purchased Ken Finney's 3dgpai1 book, without knowing it was torque related. I was immediately HOOKED!

All of the useful information, code and structural integrity of Torque and it's community is so compelling to dreamers like me. I have so many game ideas it's ridiculous.

Most of them probably couldn't even be developed on known hardware for their sheer complexity. but I digress.

Torque is awesome. Free engines aren't that great.. well, because they are free.

Who wants to make somethings as good as Torque, for free?
#12
10/25/2005 (3:28 am)
Ogre is not a game engine. I see it as a graphics engine you could build a game engine on.
#13
10/25/2005 (5:14 pm)
@ Thomas, you're right it's not a game engine.

My point is: Simply building a game engine onto Ogre would require years of work to get to where Torque is today, or 1 year ago.

It is too much work when it is already done.

The water support in ogre was difficult to maintain, in my opinion.
#14
10/26/2005 (1:58 am)
@Thomas: exactly ;). I was referring to Bejong (forgot the @)
#15
11/01/2005 (9:55 am)
I would go for Ogre3D for flexible video rendering (supporting almost any video card).
Panda is a good game engine, but Ogre3D's source code written very clearly and good organized (the best ever I saw, sorry GG ;P) There are also Lua, Python, C# and Java bindings to it.
Ogre3D is built in a plugin manner, so you can add huge paging terrain/etc support over time (there is one already). Actually, you can build a game already in Ogre3D: terrain, physics, good visuals, exporter are all there already as plugins. There are several commercial games going to be released soon using Ogre3D. Well, if you add TNL, you can create same FPS starter kit like TGE has ;)
#16
11/01/2005 (9:58 am)
The really ideal solution would be OGREs rendering on TGEs networking, colision, etc. :)
#17
11/01/2005 (10:10 am)
Tge collisions? no thank you. ;)