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Editing Soldier Pack in 3D Studio Max

by Kip Carr · in Torque Game Engine · 10/18/2005 (7:20 am) · 2 replies

I am having a bit of a problem when i try to edit the soldier pack. I am trying to use it as a start for other characters but when i zoom in on the model i start getting clipping and the model goes away before i can even get close to it. Any one have any ideas why this would be. I though it might be max but every other file works fine and i can zoom all the way in on a model.

#1
10/18/2005 (7:29 am)
Sounds like a problem with the clipping planes to me

Try scaling the model by 10 or maybe even more (dont forget to scale it down when you are done and ready to export). This way you dont have to zoom into the model that much and thus dont get a distance to that is smaller than the min clipping plane
#2
10/18/2005 (9:40 pm)
It is the clipping planes. The problem is that for Torque, you have a 1 to 1 ratio from Max units (whatever the units are) to Torque Meters. So the soldier is about 1.8 meters high. But MAX isn't intended to be used at such small scales, so it thinks it should be clipping when you zoom in that far. You can read this thread for a few different ways to get around the problem.

I don't recommend scaling him up - I don't think it's even possible to scale up and keep the bones/animation intact (if that's what you intend).