How to set RTSUnit to spawn to a trigger? Possible?
by Miikka Luotio · in RTS Starter Kit · 10/18/2005 (3:57 am) · 0 replies
I was wondering how could one set a spesific unit to spawn to a spesific Trigger in the map, those triggers that can be added to the map using mission editor.
I know that RTSUnit spawning is handled in gameConnection.cs but how could i define for instance
botBlock to spawn into the default trigger the mission editor makes newObject.cs inside example/editor/
Is this even remotely possible?
I know that RTSUnit spawning is handled in gameConnection.cs but how could i define for instance
botBlock to spawn into the default trigger the mission editor makes newObject.cs inside example/editor/
Is this even remotely possible?
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