Game Development Community

Is it easy to modify RTS Starter Kit? Questions.

by Matthews_30 · in Torque Game Builder · 10/17/2005 (12:54 pm) · 1 replies

I want to buy TGE and the RTS Starter Kit, but i need to be more confident with the information, and i have lots of questions. well here i go.

1. TGE, does it brings more documentation and samples than T2D? is it fully documented?

2. RTS, is it fully line commented? does it have good documentation for using it?

3. is it easy to modify the RTS?

4. the source code for the RTS, is it only torqueScript? (as i expect)

many thanks if somebody answer to my questions.

matt.

#1
10/17/2005 (1:33 pm)
Wrong forum.

1. TGE, does it brings more documentation and samples than T2D? is it fully documented?
There are a lot of pages of documentation and resources available for TGE. But I have no idea what you mean by "fully documented". People often have extreme misconceptions about what engine documentation should include. Some people love digging into source to create their own internal documentation of the Torque process. Others want an explicit "from the ground up" feature tutorial of each and every element present in the engine. The documentation is somewhere in-between those polarities.

2. RTS, is it fully line commented? does it have good documentation for using it?
It is well-commented. I had no trouble getting it up and running and digging into the internals. Of course, I also had pretty extensive TGE experience when I started.

3. is it easy to modify the RTS?
Like everything Torque, it depends on your level of programming proficiency.

4. the source code for the RTS, is it only torqueScript? (as i expect)
Nope. There are some C++ changes as well.