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Porting RTS Starter Kit to 2D RPG Game??

by Matthews_30 · in General Discussion · 10/17/2005 (8:30 am) · 3 replies

Is possible to modify the RTS Starter Kit to make a 2D RPG game?

i am thinking about buying this pack to start creating my own 2D RPG Game.

Can somebody give me their comments about doing this? or recommend something different?

my dream is about an RPG Game in 2D, i don not like 3D RPG games (WOW or Guildwars).

thanks for any comment you may contribute.

#1
10/17/2005 (8:52 am)
Well, the RTS kit is 3D. It uses a different camera system than TGE's stock camera. So, you would still need to sculpt 3D terrain, model your structures and such in 3D. You could sprite out your characters, though to give it a Xenogears look and feel.

Or you could use Torque 2D and something like Poser, Photoshop, ProMotion, and Alias Sketchbook Pro for artwork.
#2
10/17/2005 (10:37 am)
Yes, torque 2D but remember in TGE when you program 3D models you use vertex, and that does not exist in Torque 2D.

tell me, do you know if it is EASY to replace a 3D model for an sprite chacracter? i know the commands are not the same.
#3
10/17/2005 (1:28 pm)
I'm not really quite sure what you're getting at. I know the difference between TGE and T2D.

As to whether it is easy or not, I don't know. I haven't done it. I haven't cared to much since I would still have to render a lot of animations and keep the camera plane constant to avoid pixelation when adjusting the sprites to the camera (see Xenogears for a good example when you enter environments).

But some look at the render object resource and billboarding should get you a pretty good start as long as you have C++ knowledge.

If you're looking at making a 2D game, though, Torque 2D is really the way to go.