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Editor to Engine mapping inconsistancies...All mappers need to r

by Andy Wheeler · in Artist Corner · 02/13/2002 (2:57 pm) · 5 replies

I am currently working on "Myrmidon" with 21.6 Productions. I have noticed several inconsistancies between how my mapped objects look in Worldcraft and Quark as opposed to how they look in-game.

Here are two screenshots to better explain my problem.

Editor View

In Game View

Items to note: I always use GRIDS in the editor and I always spend the extra time to make sure my polys come together properly.

Has anyone run into this problem and know what may be causing it and a fix?? Thanx ahead.

Andy 21.6 (Interior Design)

#1
02/13/2002 (3:16 pm)
Could be that the editor uses floating point values for coords, where as the map file uses some kind of rounded values?

I dont know, thats just a guess.

Phil.
#2
02/13/2002 (4:37 pm)
Could be Phil. At least there is a place to look. Anyone else have any ideas?
#3
02/13/2002 (4:44 pm)
I understood that WC used ints only. Perhaps try shifting the entire stucture over a smidge in WC and re-import to see what that does...
#4
02/13/2002 (4:57 pm)
I have discovered the reason for this issue. It seems that duplicating an object and then reversing it's axis sets it in some sort of off alignment in the game. When I manually build the copy of the object from scratch the problem dissappears. I hope this helps other mappers out there.

Andy - Interior Design Team
21-6 Productions
www.21-6.com
#5
02/13/2002 (5:09 pm)
yeah, I know in my TFC mapping days, rotating can occasionally be off resulting in small (well, in your case it doesn't seem that small) errors.

It might have been a very tiny (indistuingishable with your eyes) alignment problem that was rounded up for some reason (0.00001 off went to 1.00000) thus making a nearly invisible problem very visible.

Anyway... that doesn't really matter! Congrats on finding a solution!