Pathfinding in RTS (Ressource?)
by Philipp Hummer · in RTS Starter Kit · 10/15/2005 (7:41 am) · 4 replies
Hi all,..
is there a ressource available, with which i can implement pathfinding easily?
currently, in standard RTS Kit, Units are walking through everything, and well, that's more then a lack.
hell, yes.
thx in advance
greetings
ka
www.3dtowns.at
is there a ressource available, with which i can implement pathfinding easily?
currently, in standard RTS Kit, Units are walking through everything, and well, that's more then a lack.
hell, yes.
thx in advance
greetings
ka
www.3dtowns.at
About the author
#2
i think, after some experiments, i can change code, but i probatly never will be able to actually write it by myself.
thx a lot in advance
ka
www.3dtowns.at
10/16/2005 (12:21 pm)
That would be wonderful, sir.i think, after some experiments, i can change code, but i probatly never will be able to actually write it by myself.
thx a lot in advance
ka
www.3dtowns.at
#3
10/18/2005 (2:42 pm)
I decided to wait untill GG releases the next RTS Kit update. Although if you really want to do this your self, just look in vismanager. In vismanager under void VisManager::processServer() you can do something like this. If you want collision, just use AI Players, make them selectable. Sorry.
#4
do you know, if a release date has been published for the next update of RTS kit?
ah, damn pathfinding, sorry. just wont work without..
greetings
ka
wwww.3dtowns.at
11/15/2005 (6:52 pm)
Hi againdo you know, if a release date has been published for the next update of RTS kit?
ah, damn pathfinding, sorry. just wont work without..
greetings
ka
wwww.3dtowns.at
Torque Owner Robert Stewart