Game Development Community

OpenGl doesn't show sprites in correct size

by Adam Johnston · in Torque Game Builder · 10/13/2005 (4:04 pm) · 2 replies

I don't know if this is a driver problem or a t2d problem:

when I try to show animated sprites in opengl
they are showed in a little size in the top corner
of the screen, I upgrated to the latest drivers...

but somehow the maptiles are well drawed only
static and animated images are showed in bad size.

In d3d all is ok but in this card I can't get fullscreen
(the engine only shows a black screen)

I'm posting here because maybe you know a workaround
for this because I'can run Gold Fever here in fullscreen
and all the images are visible

#1
10/13/2005 (7:13 pm)
I ran across this on an old video chipset. There's a thread with another individual who encountered a similar problem. The first release of the engine (1.0 or 1.01) doesn't seem to suffer from it either; grab the original space scroller demo if it is still around. That was 1.01 and worked for me, but when I ran the spacescroller demo from the latest SDK, it didn't.

I also attributed it to the presence of tilemaps; my project at the time wasn't using maps and worked fine on this old machine. Then we added tilemaps and that's when things went goofy.
#2
10/14/2005 (8:55 am)
Yes, exactly the problem is when the tiles are displayed,
the other sprites go goofy...
I know now that Gold Fever doesn't use tiles and
renders in openGL.
Somebody has a hint where is necesary to start to look for a fix?
If T2D 1.0.2 broke this is, it's definetively a bug in the engine no
a driver bug and a engine bug could somehow be fixed...