Quark by the numbers?
by Jon Ray · in Artist Corner · 10/13/2005 (2:31 pm) · 6 replies
I'm wondering if there is a way to place objects created in Quark through inputting their xyz coordinates into some kind of properties box? I'm use to building my objects at 0,0,0 and then moving them to their designated area by entering in the xyz values. Is this possible with Quark?
LJR
LJR
About the author
Independent Filmmaker / Game Developer.
#2
How do I control the exact size of a brush? I'd rather enter in the dimensions than dragging the faces with my mouse to resize. Is there a way to manually input the numbers?
10/13/2005 (8:57 pm)
Thanks Jacob... got that working... another problem has popped up for me.How do I control the exact size of a brush? I'd rather enter in the dimensions than dragging the faces with my mouse to resize. Is there a way to manually input the numbers?
#3
10/14/2005 (9:02 am)
There are the "Enlarge" and "Inflate/Deflate" buttons on the toolbar, which will change the size of the entire brush. As far as just moving one face by entering dimensions - I haven't found such an option. Have you read all of the contextual help that Quark came with? I learned most of what I know about Quark that way :)
#4
Theres got to be a way to control the scale/size of objects, than just relying on clicks and drags of the mouse.
10/14/2005 (11:36 am)
Yep.. I went through an online tutorial from the Quark website last night. I discovered the Inflate/Deflate commands.. but its really not acurate.. and the building I created was very depressing... because of the sizing problem.. nothing was properly aligned. :(Theres got to be a way to control the scale/size of objects, than just relying on clicks and drags of the mouse.
#5
10/14/2005 (12:42 pm)
Well, using the grid system can help to assure that you size things exactly/correctly. Other than that, you could make a feature request on Quark's website to implement what you are after.
#6
10/14/2005 (1:24 pm)
Use the snap functions ;)
Torque 3D Owner Jacob