LOD skins failing
by David Mathews · in Torque Game Engine · 10/13/2005 (9:09 am) · 0 replies
Looking at other DTS files, the LOD meshes seem to all be under 'skins', while mine are all under the Root node. Is this why I can not get any of them to be anything other than detail level 0?
I have a set of detail levels with sizes, I create each LOD mesh and an object to point to it and then try to link that to a detail level (via its ID), but it never worksS. All Meshes become part of detail level 0.
Can I send someone a model file whio might be able to tell me what is wrong with it?
I have tons of custom coding in the exporter, I can't switch to the new sdk at this point, but I really want to have LOD meshes in. I have even adding a progressive mesh system that keeps each detail level fully animated for auto LOD creation.
David
I have a set of detail levels with sizes, I create each LOD mesh and an object to point to it and then try to link that to a detail level (via its ID), but it never worksS. All Meshes become part of detail level 0.
Can I send someone a model file whio might be able to tell me what is wrong with it?
I have tons of custom coding in the exporter, I can't switch to the new sdk at this point, but I really want to have LOD meshes in. I have even adding a progressive mesh system that keeps each detail level fully animated for auto LOD creation.
David