Game Development Community

Weight blending

by Barry Gallagher · in Artist Corner · 10/13/2005 (9:00 am) · 1 replies

I am animating models at the moment.
i read its good to have all models pass through the root position.
so i have the model at root position at the start and end of a run animation...
i find this limiting though.. as i want there to be a bit of squashing each time the characters leg hits the ground to add weight..

am i mis-reading or mis-interpreting the advice? ...

just to clarify
i have the character in root position at frame 0, 12 and 24
and hes mid stride running in between..

#1
10/13/2005 (2:30 pm)
It's really not necessary to have your character in the root position during animations. I have also that since Tourque tweens between root (say... a standing position) to the first frame of the run animation, it's not super necessary for your character to assume the root position during animations.
This tween between animations can also be tweaked by the programmer on your team.

Now... for animations such as "look around" or "raise gun" it's best to start at the root to get a very smooth transition.

I hope this was clear.