Weight blending
by Barry Gallagher · in Artist Corner · 10/13/2005 (9:00 am) · 1 replies
I am animating models at the moment.
i read its good to have all models pass through the root position.
so i have the model at root position at the start and end of a run animation...
i find this limiting though.. as i want there to be a bit of squashing each time the characters leg hits the ground to add weight..
am i mis-reading or mis-interpreting the advice? ...
just to clarify
i have the character in root position at frame 0, 12 and 24
and hes mid stride running in between..
i read its good to have all models pass through the root position.
so i have the model at root position at the start and end of a run animation...
i find this limiting though.. as i want there to be a bit of squashing each time the characters leg hits the ground to add weight..
am i mis-reading or mis-interpreting the advice? ...
just to clarify
i have the character in root position at frame 0, 12 and 24
and hes mid stride running in between..
About the author
Torque 3D Owner Affectworks
This tween between animations can also be tweaked by the programmer on your team.
Now... for animations such as "look around" or "raise gun" it's best to start at the root to get a very smooth transition.
I hope this was clear.