Exporting player with bones
by Stephen Walsh · in Torque Game Engine · 10/13/2005 (3:58 am) · 26 replies
Im having terrible trouble with exporting bones with my player. i have 4 sets of 3 bones. 3 in the right leg, 3 in the left leg, 3 in the right arm, etc...
now i attached them to my mesh via the skin mod.
and removed the attachment from my mesh to the start01 dummy.
i get the error "Error: Bone Missing from shape".
i read every artical on this and found its a problem with the skin mod.
so i started again (i exported my mesh. and imported it to another scene)
i added just one leg (3 bones) didn't delete any bones ,added my skin mod , etc etc , exported and got the same error!
Any ideas?
now i attached them to my mesh via the skin mod.
and removed the attachment from my mesh to the start01 dummy.
i get the error "Error: Bone Missing from shape".
i read every artical on this and found its a problem with the skin mod.
so i started again (i exported my mesh. and imported it to another scene)
i added just one leg (3 bones) didn't delete any bones ,added my skin mod , etc etc , exported and got the same error!
Any ideas?
#22
10/13/2005 (1:38 pm)
There is one more problem, upon import into te game the eye is down at the feet. any idea's? eye is linked to head bone , you know the rest =)
#23
10/13/2005 (2:44 pm)
Unless you are using a .cfg file to tell the exporter to export your named nodes, nodes without transform animation are generally culled from the exported DTS. (look in your .dmp file) the lack of an eye and cam node in the DTS will cause the camera to be mounted to the position of the pivot or axes of bounds.
#24
10/13/2005 (2:47 pm)
I just got it as soon as you said it =) turns out the cfg file should be in the same folder as the dts and the saved max file your working on =)
#25
10/13/2005 (2:53 pm)
Doesn't have to be in the same folder as the dts, but it does have to be in the same as the max file.
#26
10/17/2005 (4:59 pm)
What was all that about? .. (nudging !?!)
Torque Owner Stephen Walsh
any tips on where to start on animating =)
you can keep the zip file , think of it as a thank you gift. everyone can download this if they require help on seting up a charactor for animating ( just needs to add a dummy to it ).
Cheers all.
so any tips on where to start on animating =)