Game Development Community

Simple Mac port

by Nmuta Jones · in Torque Game Engine · 10/12/2005 (10:16 am) · 4 replies

I eventually will be modifying the head, but until I do, If no changes to the head have been made, shouldn't I be able to transfer all of my .cs.dso files to a Mac with the same Torque demo intalled, and view my current game on the MAC?

Very curious. Thanks in advance.

#1
10/12/2005 (1:59 pm)
Anyone?
#2
10/12/2005 (2:04 pm)
I'm not a Mac user, so someone correct me if I'm wrong, but I believe you must transfer the .cs and NOT the .cs.dso files. This is because the endianess is different on Mac compared to Linux/Windows, so the actual compiled .dso file WILL differ between the Mac and Windows.

Run the game once off of your .cs files on a Mac and you'll have valid Mac .dso files you can redistribute.
#3
10/12/2005 (2:14 pm)
OK, thanks. That makes sense.
#4
10/12/2005 (2:18 pm)
This issue is corrected in Torque 1.4, compiled script files will be cross-platform compatible.