Simple Mac port
by Nmuta Jones · in Torque Game Engine · 10/12/2005 (10:16 am) · 4 replies
I eventually will be modifying the head, but until I do, If no changes to the head have been made, shouldn't I be able to transfer all of my .cs.dso files to a Mac with the same Torque demo intalled, and view my current game on the MAC?
Very curious. Thanks in advance.
Very curious. Thanks in advance.
About the author
Lead Developer for MediaBreeze Multimedia
#2
Run the game once off of your .cs files on a Mac and you'll have valid Mac .dso files you can redistribute.
10/12/2005 (2:04 pm)
I'm not a Mac user, so someone correct me if I'm wrong, but I believe you must transfer the .cs and NOT the .cs.dso files. This is because the endianess is different on Mac compared to Linux/Windows, so the actual compiled .dso file WILL differ between the Mac and Windows.Run the game once off of your .cs files on a Mac and you'll have valid Mac .dso files you can redistribute.
#3
10/12/2005 (2:14 pm)
OK, thanks. That makes sense.
#4
10/12/2005 (2:18 pm)
This issue is corrected in Torque 1.4, compiled script files will be cross-platform compatible.
Torque Owner Nmuta Jones