Game Development Community

How can I convert sequences with milkshape to dsq

by Martin Edmaier · in Torque Game Engine · 02/12/2002 (1:18 pm) · 6 replies

Hi guys,
I think it is sometimes easier to modelling with milkshape, but I can't save sequences to dsq..
Is this a problem??

Thanks a lot..

Martin

#1
02/12/2002 (3:37 pm)
Please SEARCH the forums people.... look in the upper right hand corner. See the word "Search" under "Play Games"? Click the little downward arrow, select "Forums", and then type some words to search for in the text box. Some usefull tries might have been:
milkshape
dsq
milkshape dsq
etc.

Sorry to sound annoyed, but this question, in about 20 different forms, has been asked enough. I just dont think we shoudl clog up the forums with lots of repeat questions.

Anyway, the answer to your question: No, you cannot. And the GG people do not plan on implementing this feature any time soon, so if you want it, do it yourself or get someone else to.
#2
02/12/2002 (5:22 pm)
would just like to mention ..
of the keywords mentioned only dsq works ..
as the search engine applied is not very effective
#3
02/13/2002 (1:44 am)
I would have to agree with Badguy, Part of the reason questions are asked over so many times is the lack of post message body searching.

I myself have spent hours trying to find that useful post I've seen weeks ago but dont remember the title of it. And often the subject of the post you are looking for is not what you would expect it to be.

If we could come up with some basic keywords to use in the subject line. It may help find things.

just some things to think about.
#4
02/13/2002 (5:23 pm)
Agreed, a forum body post would be great. But I doubt it will happen, so we need to live with this for now. That means, NAME YOUR TOPICS APPROPRIATELY. Be specifc and clear, and finding appropriate threads shouldnt be a problem.

btw, my suggested searches gave me about 4 threads with the answer to your question, so... :)
#5
02/13/2002 (8:09 pm)
The forum body search is on our task list, and has not been forgotten.
#6
02/14/2002 (12:04 pm)
Hurray! Thanks Mr. Gift! :)