True Bones" and Torque
by Jay Barnson · in Torque Game Engine · 10/11/2005 (5:33 pm) · 2 replies
Okay, based on a thread, I saw the link to True Bones and thought, "BINGO! This could cut my animation woes in half. Maybe."
But the question I have would be how possible / easy it is to import the animations from Gamespace or one of the other supported formats into something used by Blender and Torque. Anyone have any experience with this and can shed some light on the subject?
But the question I have would be how possible / easy it is to import the animations from Gamespace or one of the other supported formats into something used by Blender and Torque. Anyone have any experience with this and can shed some light on the subject?
About the author
Jay has been a mainstream and indie game developer for a... uh, long time. His professional start came in 1994 developing titles for the then-unknown and upcoming Sony Playstation. He runs Rampant Games and blogs at Tales of the Rampant Coyote.
#2
Edit: I've also sent an email indicating that I would immediately purchase those bones if they were Torque compatible. A huge chunk of them would be great in my game.
10/11/2005 (6:32 pm)
There was someone, I think it was Joshua Dallman, who managed to import some TrueBones animations into Torque. Do a GG search for TrueBones and see what you can find.Edit: I've also sent an email indicating that I would immediately purchase those bones if they were Torque compatible. A huge chunk of them would be great in my game.
Torque 3D Owner Jay Barnson
www.truebones.com/gamespace.htm
(Torque engine not supported yet,
sorry, we are working on a solution, keep checking back.)
Ah, well. Seemed like a good idea at the time.