3 part player models
by Leon · in Torque Game Engine · 10/10/2005 (1:26 am) · 3 replies
Im searching a way to let the player customize his character.
I know a way to do it is to have all geometry on only one model, and then shut down the visibility of the unused nodes.
But I dont want to load ALL models plus ALL textures at once, so Im searching if its posible to handle player models divided into 3 parts (remember quake3?): head, torso, legs.
Also, if people wants to share another solutions, ill be pleased.
Regards.
I know a way to do it is to have all geometry on only one model, and then shut down the visibility of the unused nodes.
But I dont want to load ALL models plus ALL textures at once, so Im searching if its posible to handle player models divided into 3 parts (remember quake3?): head, torso, legs.
Also, if people wants to share another solutions, ill be pleased.
Regards.
About the author
#2
mountable heads
http://www.garagegames.com/mg/forums/result.thread.php?qt=29180
from there you would just extend this to other body parts. A while back there was an extensive thread about mounting all the body parts.. i just cant find it atm, you'll have to dig..
10/10/2005 (8:11 am)
Heres a good place to startmountable heads
http://www.garagegames.com/mg/forums/result.thread.php?qt=29180
from there you would just extend this to other body parts. A while back there was an extensive thread about mounting all the body parts.. i just cant find it atm, you'll have to dig..
#3
10/13/2005 (11:41 am)
Thanks, im I dont think It can be done mounting, since the legs arent a static object, it needs bone animation itself.
Torque Owner Jedive