Game Development Community

Game without server

by M Sazzad Karim · in Torque Game Engine · 10/09/2005 (11:47 am) · 7 replies

Hi I am new in Torque. I am just trying to build a Demo game using torque to learn Torque Engnie.
I was studying available demo mission, I got most of then configure Server to load the mission.
My question is, is it possible to build a single player game without configuring server?

I mean, is it possible to build the game totally client sided, without initializing any server? And where can i get enough information about client server activities, configuration, scripting in torque?

Thank you in advance

#1
10/09/2005 (11:56 am)
The short answer is no.

A single player game functions with both a client and server component on the same machine. You can set up a dedicated server for multiple clients, but even in dedicated single player mode there is both a client and server running at all times.
#2
10/09/2005 (12:01 pm)
Have a look at this resource:

Single Player Starter Kit
#3
10/09/2005 (1:24 pm)
Quote:
Have a look at this resource:

Single Player Starter Kit

Good resource, but unfortunatly won't make Torque even close to being client side.
#4
10/09/2005 (1:38 pm)
Oh, ok. I never tried it, but it looked nice :)
#5
10/09/2005 (1:45 pm)
It's a single player kit, sure. But what the OP wants is no server, just a client - which does all the computing and stuff. This is simply not possible without huge rewrites of the entire engine, as it's network integration is very tied into the core.

There's no real downside of having client/server, if you're doing single player. It's almost the same thing, except you work with it in a different way.

Edit: I can't type english for shit. Corrections made.
#6
10/10/2005 (12:52 am)
Trust me when I say that turning Torque into a true singleplayer (no client\server) engine is not trivial.
#7
10/10/2005 (9:54 am)
Embrace the loopback connection!