Game Development Community

T2D to support XBox360?

by Steve Vall · in Torque Game Builder · 10/09/2005 (3:41 am) · 8 replies

Hi everybody! I've read quite a lot of this public forum already, and I must say the community is really nice and patient. I'm from the PSP scene, and that's a huge change of pace !

Anyway, I heard many news recently about two GarageGames titles being ported to the XB360. That just tickled me into jumping your direction. I always prefered doing 2D games, so here's my question : does the T2D going to support the XB360, or I can only use the TSE for that purpose, and pretty much need to build my own 2D sub-engine on top of the TSE ?

Because AFAIK, the XB360 is only supporting DirectX9 (which I assume is only covered by the TSE), and T2D looks like based on the TGE (which is pretty old, circa DX7~8).

Anybody to shed some light on all of this ?

Thanks in advance !!!

- Steve Vall

#1
10/09/2005 (8:27 am)
Mod Note: I changed the title of this thread to include a question mark so that it wouldn't appear misleading at first glance (to me even it sounded like an announcement, and I was thinking to myself "what??")

There has been no formal announcement regarding the possibility of T2D on XBox360. Unfortunately, this is one of those things where we have to offically say "No Comment".
#2
10/09/2005 (10:47 am)
From a planning perspective, consider this - T2D's rendering code is very simple. All you'd have to do to make it work on a 360 or an XBox would be to port it to the GFX layer in TSE. Hmm...

No comment.
#3
10/09/2005 (2:28 pm)
TGE is working better with OpenGL and TSE is base on TGE
but for now TSE is working with DirectX 9 only as far as I know.
#4
10/09/2005 (2:39 pm)
Thanks you guys for the fast replies! I understand that from GG you cannot say too much, or promise anything. So I found a question that can arrange me without compromising the employees on this forum.

Based on the Microsoft document on how to develop a Windows game that would meet the XBox 360 architecture for an eventual port :

http://www.xbox.com/en-US/dev/developingforxbox360.htm

What is my best bet (to make a 2D game) using the Torque Engine Family :

1) Using T2D, or

2) Using TSE ?
#5
10/09/2005 (5:41 pm)
Depends on your timeline for when your game will be finished, and how experienced you are in game development and Torque specifically. Personally, I wouldn't even be considering the ability to go to XBox 360 until I have a solid, proven, FUN game, and at least initiate the steps to get approval for XBox 360 development from Microsoft. That process alone is going to take you much more time than it would to either port your game to TSE from T2D, or even most probably add in your own OpenGL support for the things needed to drop T2D into TSE...

The point being that, with no insult intended, you are putting the cart before the horse, and the cart has to be able to roll and the horse needs to prove it is able to haul the cart before you worry about what type of road it travels down :)

It's always nice to think ahead, but don't sweat the small stuff until the big stuff is taken care of...and in the description you gave, the final process of moving to an XBox 360 is pretty small stuff compared to getting that approved in the first place.
#6
10/14/2005 (12:28 pm)
SuperTorque (Tse + T2d)
#7
10/14/2005 (1:33 pm)
@ Randy: Hahahahah!!! that's great man.
#8
10/14/2005 (1:46 pm)
I won't be surprised if GG Community create some kind TSE + T2D, somebody allready metion something about this :)

@Steve

I am not an expert, but since T2D is based on TGE, and since T2D is 2D Game engine I would say that the best bet is to go with T2D. If they put Marble on Xbox then I suppose that you will be able to port something created in T2D.

Besides, as Stephen said You will probably have to create a full working game for PC,MAC...and then negotiate with Microsoft (especially if you managed to publish a sucessuful game title).