Direct X OpenGL
by Robert Stewart · in Torque Game Engine Advanced · 10/08/2005 (12:38 pm) · 4 replies
Ok so right now TSE uses Direct X? Did you guys say you were going to change it to OpenGL? If that is true why would you want to change from DirectX to OpenGL? Will you leave the DirectX version for us that will use it?
About the author
#2
right now its directx, later comes opengl. But, from a programming standpoint you are accessing GFX. make since?
10/08/2005 (4:26 pm)
GFX Layer is TSE's way of communicating with the underlying api be it directX or openGL, xbox whatever. right now its directx, later comes opengl. But, from a programming standpoint you are accessing GFX. make since?
#3
10/08/2005 (4:41 pm)
Can you explain a little more. So if I had a DX9 Game Engine, and I wanted to move parts over to TSE, then the DX9 calls would move over fairly nice right? Now with TGE it uses OpenGL and it would be harder or impossible to move over DX9 code to it, right?
#4
10/08/2005 (4:52 pm)
We will support both.
Torque Owner Magnus Blikstad