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Sphere Shading Error

by Mike Kuklinski · in Torque Game Engine Advanced · 10/08/2005 (12:11 am) · 3 replies

I am getting a shading error line down one of the meridians on a rendered sphere DTS... I don't know what is causing it, nor how to fix it... any ideas?

www.kuattech.com/error.jpg

#1
10/08/2005 (9:07 am)
Are you using normal mapping? this may be your UV seam. Brian Ramage will be addressing the normals issue for ms3 I believe along with other ts optimisations.
#2
10/08/2005 (9:22 am)
I disabled the normal mapping to test, as well as specular.... I am still getting that ridge.
#3
10/08/2005 (1:40 pm)
What tool did you export the sphere from? blender has known face normal export issues...this may be it??