Can the Torque 2D engine integrate with TNL?
by Michael Copley · in Torque Game Builder · 10/07/2005 (5:39 pm) · 2 replies
Hi again,
I'm considering the option of including simple peer-to-peer gameplay in a 2d game design of mine and want to know if the TNL can integrate pretty nicely with T2D or not [ since I'm guessing there are no networking capabilities present in T2D ]. I basically want to know if torque-scripted entities can easily be networked entities or not, do messaging, etc. and what is involved there... Please forgive my noob-ness.
Thanks,
Mike
I'm considering the option of including simple peer-to-peer gameplay in a 2d game design of mine and want to know if the TNL can integrate pretty nicely with T2D or not [ since I'm guessing there are no networking capabilities present in T2D ]. I basically want to know if torque-scripted entities can easily be networked entities or not, do messaging, etc. and what is involved there... Please forgive my noob-ness.
Thanks,
Mike
#2
- Melv.
10/08/2005 (5:25 am)
To be clear, T2D sits on top of TGE and it has its networking engine intact. It's just that the T2D objects don't use it ... yet.- Melv.
Torque Owner Michael Copley