Game Development Community

Can the Torque 2D engine integrate with TNL?

by Michael Copley · in Torque Game Builder · 10/07/2005 (5:39 pm) · 2 replies

Hi again,

I'm considering the option of including simple peer-to-peer gameplay in a 2d game design of mine and want to know if the TNL can integrate pretty nicely with T2D or not [ since I'm guessing there are no networking capabilities present in T2D ]. I basically want to know if torque-scripted entities can easily be networked entities or not, do messaging, etc. and what is involved there... Please forgive my noob-ness.

Thanks,

Mike

#1
10/07/2005 (8:32 pm)
Nevermind folks, I've gone sufficiently back in time to previous posts to learn that the networking capabilities of T2D are a work in progress right now -- bummer. That's okay, maybe the system will go gold before I need to delve that deep into implementation anyway...
#2
10/08/2005 (5:25 am)
To be clear, T2D sits on top of TGE and it has its networking engine intact. It's just that the T2D objects don't use it ... yet.

- Melv.