Newbie problems (lighting).
by Samuel "Aegis" Cutlip · in Torque Game Engine · 10/07/2005 (11:57 am) · 5 replies
Ok, I was playing around with making interiors with Quark 6.3 . I put my experiment into the mission. Then, when I moved my camera into it, the inside wasn't even rendered (but the outside was! So, after trying tons of things, I put a portal from the room to the world. Then what? It was completely black inside, even though I had placed lights. After more tons of things, I checked the checkbox to make the ambient light pass through. Then it was lighted! Later, I realized that the lights inside the building STILL weren't taking effect, it was just the mission's ambient light. Also, at the same time, when I loaded the custom mission I made based off of Stronghold.mis, all of the shapes were completely black. Not the interiors, just the shapes.
Can anybody tell me how to fix this?
Also, is there any way to make sure the normals of a face you made yourself are facing a certain way in Milkshape?
Can anybody tell me how to fix this?
Also, is there any way to make sure the normals of a face you made yourself are facing a certain way in Milkshape?
About the author
#2
10/07/2005 (1:57 pm)
Did you relight the mission? This is a common thing to forget.
#3
Also, the thing with the shapes being black was fixed with a quick restart. Wierd.
10/07/2005 (2:03 pm)
Yes, I did relight the scene, but it (the interior) seems to still only be lighted by the ambient light of the mission.Also, the thing with the shapes being black was fixed with a quick restart. Wierd.
#4
10/09/2005 (6:42 am)
Well, I know it's bad to bump topics but it seems people are just assuming that this solved the problem, when it didn't, since no one has posted a reply in two days.
#5
10/15/2005 (4:13 pm)
If you upload the dif I can check it out for you. Please provide the original Quake map as well and I'll see if I can find the problem.
Torque Owner Chris