Game Development Community

Racing Physics

by Chris Newman · in Torque Game Engine · 10/04/2005 (6:30 pm) · 3 replies

Right now im am trying to decide on the route i want to take with racing physics
The choices i have right now are:

*Creating my own physics

*ODE and the various resources around here

*Novodex

ODE and Novodex dont have any racing demos in their SDK,
But this company www.team6-games.com/ has several car games using ODE.

Im leaning towards ODE and a mix of my own code.

Any one have any expirence with these SDK's outside of Torque?

#1
10/04/2005 (7:24 pm)
You may wanna broaden your search.

(Personal Choice): http://www.physicsengine.com/

http://www.trueaxis.com/product.html

ODE is not for games, it even says on their site that its too slow for realtime games. (Somewhere can't find it atm)

Novadex is the best i've heard for physics its the fastest and smoothest of them all.
#2
10/04/2005 (7:56 pm)
Rocket Bowl uses ODE.
#3
10/04/2005 (8:01 pm)
I have not seen that on the ODE site.

One of the things we were looking for were products made with the physics engine.
ODE and Novodex meet that requirment. Newton has a few games, but they seem to be no match to the other 2.

Another requirment was the ability to be cross-platform. The ability to run on consoles when we reach that point.

Ill have to look more into True Axis.



@Joseph
That i know, ive done my research on what people are doing with physics here(many hours of searching the forums) . Im just looking for other info that i may have missed or not have been said yet.