Game Development Community

Viewing player model in FPS view

by Tod · in Torque Game Engine · 10/03/2005 (8:09 pm) · 3 replies

I have noticed that it appears impossible (or very difficult) to render the players hands while holding a weapon. Nearly all FPS games today do this. It just looks real odd seeing an AK47 kind of hanging in space. Is this a model issue or a TGE issue? As robust as the TGE is, surely this must be possible?

Thanks

#1
10/03/2005 (8:46 pm)
It's not actually an issue at all. It's the way the rendering and the eye offset works. Check out this resource: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8397
#2
10/04/2005 (5:57 am)
Excellent, Thanks for the help. This is exactly what I need!

Tod
#3
10/04/2005 (1:15 pm)
While eye offset is the answer in Torque, what you see in some of the other FPS games is trickery. The Unreal engine uses 3 models for each weapon, one for first person view (usually higher poly, and is only a one sided model), one for third person view, and one for weapon pickups (static, low poly). The UT99 weapons actually had the hand as part of the first person weapon model.