IGC05 - TorqueScript Presentation (Call for questions)
by Edward F. Maurina III · in General Discussion · 10/03/2005 (12:07 pm) · 2 replies
IGC'05 Attendees,
This year, Matt Langley and I will be giving a presentation on TorqueScript. We will ask these questions again (before starting our presentation), but by asking here we hope to get a few responses and ideas in advance.
Question 1: "Is there any facet or behavior of:
1. TorqueScript in general, OR
2. TorqueScript and Engine Interaction/Interfacing, OR
3. Torque (possibly related to scripting),
That you would like to have explained or resolved?"
Question 2: "If you are already an experienced Torque Scripter, are there any topics you had trouble with while learning TorqueScript?"
Matt and I already have a presentation ready to go, but we want to be ready to answer YOUR questions and to ensure YOU get satisfaction from attending our session.
Disclaimer: No question is dumb or silly as long as it is on topic.
Thanks in advance to any responders, and see you at the conference!
Hall Of Worlds - For Gamers
EdM|EGTGE
This year, Matt Langley and I will be giving a presentation on TorqueScript. We will ask these questions again (before starting our presentation), but by asking here we hope to get a few responses and ideas in advance.
Question 1: "Is there any facet or behavior of:
1. TorqueScript in general, OR
2. TorqueScript and Engine Interaction/Interfacing, OR
3. Torque (possibly related to scripting),
That you would like to have explained or resolved?"
Question 2: "If you are already an experienced Torque Scripter, are there any topics you had trouble with while learning TorqueScript?"
Matt and I already have a presentation ready to go, but we want to be ready to answer YOUR questions and to ensure YOU get satisfaction from attending our session.
Disclaimer: No question is dumb or silly as long as it is on topic.
Thanks in advance to any responders, and see you at the conference!
Hall Of Worlds - For GamersEdM|EGTGE
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#2
We'll be prepared to discuss interfacing the engine and Torque Script, and we'll definitely cover the vagaries of named objects vs. variables, and new object creation.
Thanks for responding!
10/04/2005 (12:41 am)
Chris,We'll be prepared to discuss interfacing the engine and Torque Script, and we'll definitely cover the vagaries of named objects vs. variables, and new object creation.
Thanks for responding!
Torque Owner Chris "Tricky" Cowherd
- I would like to review how to take a C++ object and make it TorqueScript compatible.
- I'd like to see how to work with TorqueScript objects in C++ functions
- Why do some objects have to be prepended with $ or % but others don't (like datablocks). Clarification would be helpful. (See below for example on spaceSceneGraph)
- I think the TorqueScript object creation syntax is confusing and would like clarification on when to use which.
example:
$ship = new fxStaticSprite2D() {...};
-vs-
new fxSceneGraph2D(spaceSceneGraph2D);