Game Development Community

Free fortress.. of sorts

by Ron Kirkland · in Game Design and Creative Issues · 10/03/2005 (4:04 am) · 9 replies

Hi, thought I'd see if there was any use for this.. I plan to modify it some, add some more detail, but you can use it for placeholder/test/or whatever you want. It's a pretty big structure, so be warned.. You may want to whack the upper walkways for poly reduction.. ?

Also, on my system for some reason, I get an error after relighting my scene, if i click ignore, it relights anyway, and textures show up fine..

Anyway - Enjoy!

gen_fhold.rar

#1
10/03/2005 (5:54 am)
Any pics of it?
#2
10/03/2005 (9:19 am)
I will try and get one upload this afternoon
#3
10/03/2005 (9:26 am)
I had a quick look at it, looks good... did you make any textures for it?
#4
10/03/2005 (9:37 am)
Thanks. I have a guy working on that (textures), i will upload them also when he is done.. just using a placeholder brick texture for right now


edit-

My friend helping with textures has zero motivation, so i placed some stock Torque textures and dropped it in for a render..
You can prolly find something more fitting..

www.clanbase-gaming.com/tork/fortress.jpg

www.clanbase-gaming.com/tork/fortressf.jpg
#5
10/19/2005 (4:15 am)
How do I insert this into the game?
#6
10/19/2005 (2:26 pm)
Basically, you can drag it onto map2dif and it should generate a dif file for torque. if you have trouble, msg me and I can send you the dif.
#7
10/20/2005 (5:26 am)
It woud be great if you could send me the file or tell me how I can convert it to .dif. I'm a real noob at this stuff=)
#8
11/11/2005 (11:15 am)
You have to use Map2dif... just like you would with any other .map file.
#9
11/11/2005 (11:29 am)
This looks pretty cool. I copied it even tho i dont own tge yet :)