Game Development Community

Text options within torque2d?

by Christopher Gu · in Torque Game Builder · 10/02/2005 (6:57 pm) · 5 replies

Hey guys,

Does torque2d have access to any fonts, besides the standard font seen in the demos, for the purpose of generating in-game text?

#1
10/03/2005 (12:03 am)
Using the GUI editor, you can use any font that is installed on your PC. T2D caches the font, so providing you ship the cache directory with your game, the end user won't have any problems.
#2
10/03/2005 (2:03 pm)
Thats good news! Does anyone know the legal ramifications of this though? When is one not allowed to distribute a game with certain fonts?
#3
10/03/2005 (3:00 pm)
The cached fonts are not readable (AFAIK) outside of Torque, and they don't get installed onto the users system. I suspect this should be sufficient.

I know when I licensed some sound effects, as long as the sounds are encrypted in the game data, there's no problem with distributing them. I just can't include them in my game as straight wav/ogg/mp3 files the end user can access.
#4
10/03/2005 (3:38 pm)
You do have to be carefull with your font choices. Just like anything that can be copyrighted, you need to make sure the font is either public domain or that the original author gives you the right to re-distribute.

This site has a large number of fonts, many of which are either freeware or shareware. Be sure to read the license packaged with the font before using it for your game though. Not all allow for redistribution with another product, even if they say 'freeware'. If it doesn't say one way or the other, contact the author, if possible, before using just to save you some possible headaches down the road.
#5
10/04/2005 (7:19 pm)
Thanks Joshua!