Game Development Community

Server-side or Client-side?

by Gioacchino Nigrelli · in Torque Game Engine · 10/02/2005 (8:13 am) · 0 replies

Hi guyz!
This time my question is about the Lan and in general about the net, imagine this situation;

I have made two types of modes in my game, one called Training and the other Multiplayer, in Training mode the game is intended like a single player game, I select my car, the track and then a I play, everything is ok a part a little bug. However when I go in Multiplayer mode, I made a selector for the cars, I join to an active server and the connections functions, but the car that I selected first is ignored, why?

Perhaps I did a bit of confusion beetwen the server-side and the client-side?


That's all folks!