Game Development Community

Minions of Mirth: Beta

by Prairie Games · in General Discussion · 10/01/2005 (10:36 am) · 53 replies

Minions of Mirth is beta!!!

We just have a couple more weeks of polish to apply before announcing it in our own small, special way. We'll officially be launching the beta on October 15th.

www.prairiegames.com/mom_beta.jpg
You may Pre-Order the game and receive access to the beta now! We currently only accept PayPal. We'll be adding additional payment methods soon.

.. or ...

We currently have Windows and OSX demo versions:

Windows Demo
http://www.prairiegames.com/MoMDemoInstaller.exe

OSX Demo
http://www.prairiegames.com/MoMDemo_OSX.tar.gz

-Josh Ritter
Prairie Games
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#41
12/01/2005 (5:25 pm)
This game is great...
Good work, this is a definate buy!
#42
12/01/2005 (5:36 pm)
Additional stuff now live:

* Increased base move speed

* Implemented repair skill, hold item you want to repair in cursor and use skill.

* Weapons (other than INDESTRUCTIBLE) now deteriorated with use

* Worn Items (other than INDESTRUCTIBLE) now have a chance of deteriorating when your character takes damage

* Items that deteriorate to less than 20% of their repair maximum suffer a penalty to stats and will no longer proc any effect

* Items that have zero repair are at a 100% penalty

* Implemented spell components, some spells require certain gemstones and other items to cast. These components are consumed upon a successful casting. We'll be adding more components and vendors in the next days.

-Josh Ritter
Prairie Games
#43
12/02/2005 (2:08 pm)
Awesome job on almost everything in this game except for User Interface and Interesting gameplay.

I absolutely couldn't stand being in the game due to a very klunky, unusable interface. And since there didn't seem to be anything interesting to do in the game anyway, why bother so I just quit.

That being said, I think the development team accomplished a lot and it is obvious there is a lot of passion behind this project.
#44
12/02/2005 (2:11 pm)
The following is now live:

* Added Repair Item, Repair All, and Repair Party functionality to the Inventory Pane of the Character Windows, whew!

* Vendors no longer sell items in poor repair

* Character starting gear now starts in perfect repair

* Item damage is now only reported for severely damaged items (which have a penalty from damage)

* Items that are severely damaged (or broken) now flash red in your inventory when equipped

* Monsters drop signficantly more money (based on level)

* Repair is now a passive skill gained by all at level 1

-Josh Ritter
Prairie Games
#45
12/03/2005 (1:31 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-3-05

* Increased base move speed

* Weapons (other than INDESTRUCTIBLE) now deteriorated with use

* Worn Items (other than INDESTRUCTIBLE) now have a chance of deteriorating when your character takes damage

* Items that deteriorate to less than 20% of their repair maximum suffer a penalty to stats and will no longer proc any effect

* Items that have zero repair are at a 100% penalty

* Implemented spell components, some spells require certain gemstones and other items to cast. These components are consumed upon a successful casting. We'll be adding more components and vendors in the next days.

* Added Repair Item, Repair All, and Repair Party functionality to the Inventory Pane of the Character Windows, whew!

* Vendors no longer sell items in poor repair

* Character starting gear now starts in perfect repair

* Item damage is now only reported for severely damaged items (which have a penalty from damage)

* Items that are severely damaged (or broken) now flash red in your inventory when equipped

* Monsters drop signficantly more money (based on level)

* Repair is now a passive skill gained by all at level 1

* Tweaked the cost of repairs

* Added Direct IP connect to lobby

* Added Improved Stamina, Greater Stamina, and Massive Stamina Advancements

* Fixed vendor bug when selling stacks

* Adjusted vendor buy prices

* Fixed issue with arena movement

* Fixed issue with info window not updating properly when repairing

* XP loss for death has been increased (post level 5)

* Paladins should now be able to LoH on friendlies

* Party members now share food and drink...

* Trying to quick sell a SOULBOUND item no longer equips it

* Increased rate at which the repair skill increases

* Multiclass mobs now yield significantly more XP

* Items with variant bonuses now sell to vendors for much higher

* Adjusted defensive skills level ups

* Adjusted block, dodge, and shield frequencies

* Monsters no longer appear in normal ladder

* Adjusted mob walk speeds

* The Lightbringer's Lantern is now Soulbound.

* Updated the main MoD quest dialog a bit, thanks to Kbro.

* Included better location instructions for mobs in the main MoD quest.

* Added some new spawns and quests to Kauldur.

* There is an NPC who will transport you out of Kauldur's fog if you accidentally fall down there, and survive.

* There is an NPC in Kauldur who will transport you to the guilds.

* Updated the sand golem model in the desert and the wild dog model in Kauldur.

* Updated the game credits to include the contributions of Dave Blanchard, Jon Bustard, Mark Deaton, and Terry Kirby. Kevin Brown is now credited with world lore. A huge thanks to everyone!

-Josh Ritter
Prairie Games

www.prairiegames.com/mom_dc.jpg
#46
12/04/2005 (1:32 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-4-05

* Added MAXPARTY setting to the server config. This controls the maximum characters a player may have in their party. (Ex. MAXPARTY=1)

* Any tome of greater knowledge than the caster's spell level may now be used for increases. For example, a level VI tome can be used to increase from II to III

* Thieves, Assassins, and Bards now get Weapon Craft

* Bards now get Armor Craft

* Bards now get the Kick skill

* Added the Leather Strap to the basic vendor dialog

* Added a description of a "Hardy"

* Added Curtis Smith to distinguished contributors

* Implemented the /stopcast command which allows you to halt your current casting once every 10 seconds. There are also default command macros for it.

* Undead and Demons can now see invisible

* Vastly improved vendor windows to show level requirements, spells you can/can't learn, and to sort on name and level

* Improved macro handling for spells and skills

* PvP fixes and enhancements

-Josh Ritter
Prairie Games
#47
12/04/2005 (2:06 pm)
Quote: Thieves, Assassins, and Bards now get Weapon Craft
Morph Thanks You!
Seriously though, great patch JR!
#48
12/05/2005 (4:04 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-5-05

* Fixed many weapon procs

* Increased the damage on the Flaming Scimitar and Tainted Tickler procs

* Fixed GUI issues with skill and spell macro buttons refresh

* Default Commands now have tooltips

* Removed additional skill up checks for AoE, Party, and Alliance spells

* Added /imm setplayerpassword and /imm getplayerpassword

* Added /setpassword and /getpassword (Players can now change their passwords)

* Added permission system to world server

* Added SSH_ENABLED, SSH_PORT, SSH_IPS to serverconfig

* Fixed damage shield messages

* Fixed Monk's Flying Tiger skill

* Changed the inn gui to be solid

* Fixed Vagn Greenblade's Dialog

* Fixed up Necromancer epic quest

* classes are now alphabetical on the class popup

* Adjusted starting gear and sorted MoD and FoL and starter quests

* Adjusted racial stats

-Josh Ritter
Prairie Games
#49
12/07/2005 (2:25 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

FULL PATCH INFORMATION

Patch 12-6-05

* Added the new imp model with fire and ice variations, thanks to Magnus Blikstad of WIT Entertainment.

* Added Rescue skill to combatant classes. Rescue redirects all mobs attacking party to the combatant.

* Added Cripple skill to combatant classes. Cripple is a 50% slow, STR/AGI/REF/MOVE Debuff, and also causes damage.

* Added Sneak to Assassin and Thief. The higher your skill in sneak the more powerful opponents you can sneak up on! Undead are also unable to detect sneaking!!!

* Added Backstab to Assassin and Thief. Backstab causes exponential damage based on skill and is devestating. The victim must not be aware that the Assassin or Thief is an enemy. Combined with Sneak, this is a deadly combo.

* Added tkirby's latest and greatest Armor, Weapon, and Fletching craft items, recipes, and vendors.

* Added new spell stacking rule system

* Added stacking rules for a number of spell lines: cleric movement, bard movement, revealer mana regen and haste, etc

* Spell Effect icons now flash when they are about to wear off.

* Added Cleric/Paladin Turn Undead skill (Fear based spells only work outside)

* Added Mass Suggestion Revealer spell, AoE version of Hypnosis

* Added Shaman spell Poisonous Curse, tremendous debuff with slow

* Greatly improved the Shaman's Stamina and Health lines of spells

* Improved the Mana regen of the Revelear's Focus line of spells

* Added Revealer Greater Focus, Greater Party Focus, and Greater Alliance Focus spells

* Added Revealer Combat Alacrity, Combat Rapidity, and Combat Haste spells. There are also party and alliance flavors of each...

* Spells now display AoE Range as well as Casting Range

* Fixed Cleric and Druid mana calculations

* Remember all spells increase in potency for 10 levels after you qualify for the spell... AND AS YOU USE TOMES!!!!

* Changed screenshot key to alt-p

* Custom Macro Editor now supports copy, paste, and clear

* Custom Macros that contain spells/skills will be disabled until the spells/skills are (re)available

* You can interrupt a custom macro during it's operation, regardless of skills/spells

* Custom Macros can now be set to never/always activate on hotkeys. Never means the macro must be clicked on to activate it. Always means that regardless of who is your active character, the macro will fire on the hotkey. This is useful for triggering multiple macros on a single key press

* Custom Macros can be auto generated from stock spell/skill/default command macros. For example, place a spell in your macro slot and right click it, cool!

* Fixed a campfire that was hovering above the ground on Frostbite Islands.

* Renamed the temple in Anidaen Forest to Temple of Duuma Esh Alaashiim.

* Renamed Krekkorak's Temple to Temple of The Great Burning.

* Added some new points of interest to the maps.

* Fixed the collision on the thorn trees in Kauldur and Eastern Wasteland.

* Added descriptions to all zones.

* Removed the chicken, cow, badger, deer, the items they drop, and the associated quests from Talrim Hills. Added quests to replace these. The Dreamspinner quest now gives a Vile of Dreamspinner that will put your enemy to sleep for a short time.

* Added /localtime command for displaying the local time

www.prairiegames.com/mom_cmacro.jpgwww.prairiegames.com/mom_imp.jpg
-Josh Ritter
Prairie Games
#50
12/10/2005 (3:33 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-9-05

* Lowered repair requirements

* Increased ai skill usage

* Some (buff) spells are now persistent when zoning

* Some crafting items are no longer consumed (hammers, sewing kits, etc)

* Increased the default stack count of a number of crafting items from 1

* Crafting skills are all much easier to raise now

* It is no longer possible to tie up an NPC/Vendor in multiplayer

* Added some wolf spawns to Talrim Hills. They are nocturnal.

* Fixed the collision on the small forge in Trinst and Kauldur.

* Fixed some collision issues with the castle in Talrim Hills.

* Made a few minor modifications to the main MoD quest.

* Fixed the Druid's Kauldur Ring tp spell icon.

* Updated the textures on Trinst's city walls.

* Fixed stutter problem with movement (yargh!)

* Stamina and mana are now shown on stat page

* Stamina, health, and mana are now persistent between zones and logs

* Updated textures and the size of the vendor buildings in Trinst.

* Fixed collision on the castle in Hazeroth Keep.

* Fixed a potential exploit with Part Q of the MoD quest.

* Added new mage guild to Trinst

* shift+(f1-f6) once again targets corresponding party member

* 4 of a kind crafting removed

* Added a connection lock for launching worlds

* Additional time for corpses who are currently being looted

* Plain helms no longer drop

* Added /imm myaggro command

* Changed /imm aggro to /imm worldaggro

-Josh Ritter
Prairie Games
#51
12/10/2005 (3:34 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-10-05

* Added the wicked new basilisk model, thanks to Magnus Blikstad of WIT Entertainment.

* Fixed Durryst Tahtald's head texture.

* Updated the Swamp of Ruin terrain. Moved Luli Sarit's spawn closer to the Eldritch Temple.

* Added some detail to the swamp. The sharp edge of fallen pillars point the player in the right direction through the swamp.

* Changed the gnome spawns in the swamp to orcs. These orcs are followers of The Ruin or Dark as they call him. He is the lord of the orcs, trolls, and ogres. An altar of his is rumored to be inside of the Eldritch Temple.

* Added water to the fountain in Trinst.

* Pets now increase in level every 3 tome increases.. with an additional level for Tome X

* Fixed issue with armor stat not refreshing properly

* The command/chat text input control now goes away when it loses focus

* Adjusted Bastard Sword dmg/delay

* Dead characters are no longer considered for level XP cutoff

* Unattended mobs will now return to their home points

* Rewrote /ladder to not use insane amounts of CPU

* Added new poisons: Creeping Contagion, Darkling Toxin, Basilisk Toxin, Venom of Thokolu, Black Death, Ghoul Gout

* Added Blue Quartz, Fire Agate, and Malachite spell components

* If you log in with an all dead party, you will be resurrected at your bind spot

* Greatly improved the reward on the Wererat quest

www.prairiegames.com/mom_basilisk.jpg
-Josh Ritter
Prairie Games
#52
12/10/2005 (5:26 pm)
Wow, that's another awesome model! :)

Only 5 days till Gold! Grats Josh!
#53
12/11/2005 (5:40 pm)
BETA PATCH

Please note that this patch message is for the BETA version of the game.
You may Pre-Order Minions of Mirth for access to the BETA version.

The Dedicated World Server repository has also been updated with new assets and code. If you are running your own dedicated world, please update your world.

FULL PATCH INFORMATION

Patch 12-11-05

* The Burning Fields Epic Battle Zone is now live! The Battle of the Burning Fields can now be fought!!!

* New Party Buff window

* Spell Effect roll overs now display the time left on the spell effect

* Added some low level Revealer spells

* Added Inner Glow which is a light source spell

* Fixes Shaman spell messages

* Fixed up Zorlik Stonehammer's dialog

* Added descriptions to Staff of Serpent Striking and Splintered Staff of Serpent Striking

* Changed message on level regain so it's more clear.

* Added spawns to the Hazelbrek Outpost in the Anidaen Forest. This is a MoD outpost.

* Fixed the dialog on the epic ranger quest.

* Added a point of interest for the Obelisk of Hate in the Anidaen Forest. The obelisk has been moved to a hill outside of the outpost.

* Added a couple spawns to the city of Tanorus. This is the dune city in Desert of Mohrum.

* Added new basilisk spawns to the Eastern Wasteland. Beware the Stonegazer!

* Made some dialog updates to the main MoD quest.

-Josh Ritter
Prairie Games
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