Exporting 3DS animated Bipeds
by Miguel · in Torque Game Engine · 09/29/2005 (5:07 am) · 0 replies
Hi.
I'm trying to export some kinds of objects from 3DS to Torque. I have exported successfully a simple object, an animated simple objects (with some rotations) and a 3DS Biped whith footsteps. But now I'm having problems exporting Biped animations. I create DTS and DSQ files and dump file shows only that
footsteps have no trailing number so this object is being ignored. Also, dump file shows that the sequence have been found but it has no translations, scales or rotations.
So, I've tried to add a trailing number not only to my mesh but also to footsteps. Now dump file shows correctly my sequence. But when I see it with torque demo with "show" option I can't see the sequence.
I can see one thread running with the correct name assigned to the sequence but that is all.
What am I doing wrong? What's different bitween 3DS Bipeds and other objects that I must consider to export my sequence?
Thanks.
I'm trying to export some kinds of objects from 3DS to Torque. I have exported successfully a simple object, an animated simple objects (with some rotations) and a 3DS Biped whith footsteps. But now I'm having problems exporting Biped animations. I create DTS and DSQ files and dump file shows only that
footsteps have no trailing number so this object is being ignored. Also, dump file shows that the sequence have been found but it has no translations, scales or rotations.
So, I've tried to add a trailing number not only to my mesh but also to footsteps. Now dump file shows correctly my sequence. But when I see it with torque demo with "show" option I can't see the sequence.
I can see one thread running with the correct name assigned to the sequence but that is all.
What am I doing wrong? What's different bitween 3DS Bipeds and other objects that I must consider to export my sequence?
Thanks.