Game Development Community

Dare I Ask - Release Date T2D?

by Mitchell Vincent · in Torque Game Builder · 09/28/2005 (6:00 am) · 22 replies

Yes, I did search before I posted this - I couldn't find much information on it from GG, so I'll just come out and ask.

As a new T2D purchaser I'm very curious when T2D will become "final". Are there any ideas or even best guesses from the GG people?

Thanks guys!
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#21
02/19/2006 (8:45 am)
It happens, trust me. Being a software developer myself I know how schedules and deadlines get pushed and pushed. I've been working on the latest version of my software for almost a year and I initially announced the beta 6 months ago! Needless to say, I've ticked some people off but that's just how it goes. Prediction of such things requires a crystal ball sometimes!

Good luck to the GG guys!
#22
02/20/2006 (8:52 am)
I think the problem is the lack of certainty. Uncertainty grows with complexity, both of which grow faster than project size. I can say with 99% certainty that I could write a perl "hello world" in the next 30 seconds -- but what if Windows locks up? What if there is a power outage?

An experienced developer can give informed estimates, but they are almost certainly going to be wrong. It will most likely take less or more time than estimated -- but showing the reasons for compounding uncertainty resulting in indefinite maximum times goes beyond a simple post here.

It took roughly a year to go from the original pre-release to beta so I'd guess that a full release will happen early next year. But that is just an outsider's guess.

In the meantime we have a product that, while rough around the edges, can be polished into commercial work (as has already been demonstrated). I view the continuing releases as a process, not as an end goal. I certainly hope that development doesn't stop when it "goes gold." (Nor do I expect it to.) We have a good product now that will only contine to improve.

I like that.

Tim Doty
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