Game Development Community

Torque-Specific Compression

by Don Cravey · in General Discussion · 09/27/2005 (10:59 am) · 7 replies

I came to a conclusion as to why my game is continuously freezing and crashing. I installed Tribes 2 a week ago and noticed that the game is much more detailed and graphic, it has more data, and it takes up more space than my game, and yet it never crashes. I decided to see what this game has that mine doesn't, and when I looked in the directories, I noticed that all of the DTS, DIF, and DSO files were replaced with VL2 files. I did some research and learned that VL2 files are compressions of several Tribes 2 files.

I'm wondering, is there any program that compresses Torque files in the same way? I want to try this out and see if it works.

#1
09/27/2005 (11:43 am)
VL2 files are Zip Compressed files. Search the forums.
Default Torque can use .zip files.

This has absolutely nothing to do with your crashes though, dunno why you're bringing that in there.
Also, post in the correct forum.
#2
09/27/2005 (12:12 pm)
I couldn't find the correct forum. I didn't know what category this would fall under.

Also, it seems to me that this could be the only reason why my game is crashing, considering I've gone over everything else. I should point out that this Torque game I have has more to it than you think. I've been working on it for half a year. It has about 63 CS scripts in the server directory alone. That's why I think this is a problem.
#3
09/27/2005 (12:40 pm)
It would seem to me that compressing your scripts would increase overhead, not decrease it. Tribes 2 went through a lot to be as stable as it is. You should have played in the first few months.
#4
09/27/2005 (1:42 pm)
Quote:
Also, it seems to me that this could be the only reason why my game is crashing, considering I've gone over everything else. I should point out that this Torque game I have has more to it than you think. I've been working on it for half a year. It has about 63 CS scripts in the server directory alone. That's why I think this is a problem.

I don't understand your point. There's no way on earth compressing your archives will make your game less prone to crashes. No offence intended, but this is something you've misunderstood completely. It will however (like Jake said) increase resources required to open those archives, ie more overhead rather than less.

Compressing archives has nothing to do with having less crashes. If that would be the case it would be terribly stupid.
#5
09/28/2005 (10:00 am)
@Don,

You should read this URL: www.0x68.com/shorts/debugging/

It will help you a lot.

T.
#6
09/28/2005 (10:22 am)
Not sure if this of any concern but if I remember correctly the zipped up files in t2 renamed to .vl2, were all just "stored", ie: No compression was used. (0% ratio)
#7
09/28/2005 (11:03 am)
@Tom

Thanks for the link, this sure will help me out anyway