Max2DTS Collision Questions And Answers
by Stephen Walsh · in Torque Game Engine · 09/27/2005 (9:21 am) · 13 replies
Hello, long time reader but first time poster here.
i've read everything on this website about collision over the past few days but i cant seem to get it working on my pc
i'm using 3Ds Max 5
i've followed the tutorial and did exactly as it says (cant really go wrong, not much there anyway) i click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
(of course i deleted one of them and tried again , it exported but collision didnt work)
so i tired from scratch have a look at the image below,

the error i got was "No Detail To Export"
Any help would be great.
Stephen Walsh
i've read everything on this website about collision over the past few days but i cant seem to get it working on my pc
i'm using 3Ds Max 5
i've followed the tutorial and did exactly as it says (cant really go wrong, not much there anyway) i click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
(of course i deleted one of them and tried again , it exported but collision didnt work)
so i tired from scratch have a look at the image below,
the error i got was "No Detail To Export"
Any help would be great.
Stephen Walsh
#2
Okay i've done this now
opened simpleshapes3.max
click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
any ideas on that one.... please =)
thanks for the quick reply
09/27/2005 (9:44 am)
ThanksOkay i've done this now
opened simpleshapes3.max
click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
any ideas on that one.... please =)
thanks for the quick reply
#3
Okay i've done this now
opened simpleshapes3.max
click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
any ideas on that one.... please =)
thanks for the quick reply
09/27/2005 (9:58 am)
ThanksOkay i've done this now
opened simpleshapes3.max
click on detail2 ->clone ->rename "Collision-1", click on simpleSphere128->clone->Resize to 6 segments->rename "Col-1" , then export
Error -> "Col" of value -1 already exsits
any ideas on that one.... please =)
thanks for the quick reply
#4
09/27/2005 (10:06 am)
Could you post a pic of your schematic view ?
#7
Connect simpleShape64 and simpleShape2 to the start01 dummy object.
Delete one of the collision-1's which is attached to base01
09/27/2005 (10:44 am)
In the schematic view you have two col-1's. Delete one of them.Connect simpleShape64 and simpleShape2 to the start01 dummy object.
Delete one of the collision-1's which is attached to base01
#8
i have a single object i want to import, lets call it "Compaq Evo" what item do i replace it with in the the tutorial?
Thanks For all your help people
09/27/2005 (10:57 am)
Amazing, it worked perfectly, can i ask a favour?i have a single object i want to import, lets call it "Compaq Evo" what item do i replace it with in the the tutorial?
Thanks For all your help people
#9
Delete SimpleShape2, SimpleShape64, SimpleShape128
Delete Detail128, Detail64
So what you'll have left is
09/27/2005 (11:09 am)
Rename "Compaq Evo" to "CompaqEvo2"Delete SimpleShape2, SimpleShape64, SimpleShape128
Delete Detail128, Detail64
So what you'll have left is
Bounds
Base01 -> Start01 -> CompaqEvo2
Detail2 Col-1
Collision-1
#10
i have a single object i want to import, lets call it "Compaq Evo" what item do i replace it with in the the tutorial?
Thanks For all your help people
09/27/2005 (11:10 am)
Amazing, it worked perfectly, can i ask a favour?i have a single object i want to import, lets call it "Compaq Evo" what item do i replace it with in the the tutorial?
Thanks For all your help people
#11
Thanks
09/27/2005 (11:28 am)
Thanks for that it exported grand and the collision works in the level but the objects invisible, like the CompaqeEvo2 never exported with it. all i have is the collision mesh. i'll post a picture of schematic view in a sec.Thanks
#12
The material should also be a power of two. so 256px x 256px
"Brick.jpg" should be "Brick" in the material editor with a diffuse bitmap that links to the brick.jpg. Make sure to have the jpg in the same folder as the .dts
After seeing the schematic... you called the object Detail1 instead of Detail2. The number trailing the CompaqEvo is the detail level. So if you want Detail1 then it has to be CompaqEvo1
09/27/2005 (11:33 am)
Make sure that your material name matches the filename.The material should also be a power of two. so 256px x 256px
"Brick.jpg" should be "Brick" in the material editor with a diffuse bitmap that links to the brick.jpg. Make sure to have the jpg in the same folder as the .dts
After seeing the schematic... you called the object Detail1 instead of Detail2. The number trailing the CompaqEvo is the detail level. So if you want Detail1 then it has to be CompaqEvo1
#13
now i have to work on texturing lol
09/27/2005 (11:45 am)
Thanks for all your help, heres the fruit of your labour =) so to saynow i have to work on texturing lol
Torque Owner Neil Marshall
Bounds is not connected to anything
Base01 (Also not connected to anything) has the dummy objects connected to it (Start01, Detail2, Collision-1)
Start01 has model2 and col-1 attached to it.
model2 being your sphere and col-1 also being a sphere.