Metallic water anyone?
by Vashner · in Torque Game Engine Advanced · 09/26/2005 (11:17 pm) · 8 replies
Any suggestions if one could make a TSE waterblock look like liquid metal?
#2
But also it's General Discussion forum....
To me it's a tad more than just the shader .. maybe it goes in Engine?
Maybe it goes here...?
I don't know I guess I can't do anything right around here...
09/27/2005 (10:43 am)
Yes if admin could move it...But also it's General Discussion forum....
To me it's a tad more than just the shader .. maybe it goes in Engine?
Maybe it goes here...?
I don't know I guess I can't do anything right around here...
#3
09/29/2005 (4:42 pm)
You could start by playing with the "fresnelBias" to make it more reflective. Then turn down "clarity" and lower your "baseColor".
#5
09/29/2005 (7:33 pm)
Awesome.. hahah..
#6
Just change the water settings... not hard to get it looking like that.
11/17/2005 (1:37 am)
A resource for that?Just change the water settings... not hard to get it looking like that.
#7
I'll see about posting some other effects as well...
11/17/2005 (2:21 am)
Erm, I didn't save the settings... but I'll have a play around later and see about posting them.I'll see about posting some other effects as well...
#8
The TSE water has a default refraction (reflecting effect). He just played with those
color numbers.
11/17/2005 (9:55 am)
@Juan in your *.mis files under the waterblock section is a command for the color.The TSE water has a default refraction (reflecting effect). He just played with those
color numbers.
Quote:You could start by playing with the "fresnelBias" to make it more reflective. Then turn down "clarity" and lower your "baseColor".
Torque Owner Adam Schofield
I'm still waiting for my shaders book to turn up before a start playing around with Render Monkey to design shaders.