Game Development Community

Advice on compilers

by Tatjana · in General Discussion · 09/26/2005 (4:40 pm) · 4 replies

Sorry if this sounds very naive.

In the near future, I will be doing a demonstration of a near finished Torque project in front of a group of people. This project needs to be put on a cd. I have done some research throughout the forums and found a recommended Microsoft Visual C++ Deluxe compiler
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5288.
But I saw a small section about the compiler using only Windows XP Professional (and Windows 2000). Almost all my work has been done through Pico text editor in Unix. I have some direction. But this is the first time working with a ready made engine as well as working in Windows (fairly, dealt with Borland on very small projects). I really need some practical advice in these new steps.

I'm working with Window XP 2002 home edition right now. I would like to know what compiler is recommended and if there's any step through guidance for this compiler with using the Torque files.

Thanks so much
~Tatjana

#1
09/26/2005 (4:46 pm)
Pico? ewwwwwwwwww

In the meantime, on windows there's a freely downloadable "Torque Build Environment" or "TBE", just search the forums for it. It's basically eclipse configured for torque, and it's free as in beer. Works on windows, and is pretty good, I believe.

Also, pico? ewwwwwwwwwwwwwwww

Gary (-;

PS For those not clear, pico is ewwwww
#2
09/26/2005 (5:27 pm)
I still work with people that insist that Vi is all any software engineer worth a damn needs to do their work. I was the heretic for using Nedit.
#3
09/26/2005 (6:08 pm)
*chuckles*

Not the editor religious wars again..

It all depends on what you learned first.. (emacs here).

As for the original question...

What are you using now?
I'm not sure what all dll's would be required for a GCC compiled windows binary.. But they should all be able to be put on a CD.

Just remember switching compilers at the last minute is a sure way to invite Murphy in for a troublesome stay.

-Jerry
#4
09/26/2005 (8:06 pm)
Thank you for the tips. This is my first Torque project and I'm looking for the best steps forward.

Currently I have been opening up the Torque files with Borland and the compiler that accompanies Macromedia Dreamweaver. Very convenient, but that's just for opening up. If Torque works well with Borland, I would stay with it. But then again, I want to stay as close to what is recommended by others who would know a lot more through experience.

The Torque Build Environment, I will definitely research. :- )

Thanks again
~Tatjana