Image on image
by Johnathan Moore · in Torque Game Engine · 09/26/2005 (10:42 am) · 4 replies
Is it possible to mount an image on an image. For customizing weapons and so.
About the author
Been tinkering with this since I was young.
#2
09/29/2005 (12:42 pm)
Good idea it would get a bit cramped but thats a decent way ,i ment like adding a scope on a gun, adding a model onto a model for navigation using mount points.
#3
But if you've got a weapon which has a sniper scope attachment and a laser sight attachment and a motion tracker and a flashlight... all of these can be in different places and made visible as required using animation.. I think there's also a resource on the site about programatically making nodes visible and invisble... so you can blow limbs off people and so on..
Another solution would be to make completely different weapons for each option.. The basic model would be the same, but each time you switch weapons, the new one has the feature you want to add and perhaps a funky activation animation showing the option being added to the original weapon...
This is all assuming you're making a modular weapons of course ;-)
09/30/2005 (1:35 am)
The model would only get cramped if you wanted to have lots of possible options in the same place.. maybe a universal style gun which can have lots of different bolt on pieces making it into many possible weapons for different situations... But if you've got a weapon which has a sniper scope attachment and a laser sight attachment and a motion tracker and a flashlight... all of these can be in different places and made visible as required using animation.. I think there's also a resource on the site about programatically making nodes visible and invisble... so you can blow limbs off people and so on..
Another solution would be to make completely different weapons for each option.. The basic model would be the same, but each time you switch weapons, the new one has the feature you want to add and perhaps a funky activation animation showing the option being added to the original weapon...
This is all assuming you're making a modular weapons of course ;-)
#4
09/30/2005 (9:23 am)
Hmm yea, that is the idea, you would be able to customize weapons for a different look , there will be alot of customiseability ;p so making the changes to the model each time wouldnt be good it would take lots of space aswell , i thick the idea of hiding parts sounds good
Torque Owner Jason Farmer
I think both of these can be done without needed to mount an additional image onto the mounted image using mesh visibility animation with a little work.. But I wouldn't say it's impossible to mount on another weapon... Try to create a mount0 on the weapon model and in script, when you mount the weapon, try to mount something else to it..
Sorry if this isn't the definitive answer you were looking for.