Terrain Texture Replacer Runtime
by Robert Stewart · in Torque Game Engine · 09/25/2005 (5:11 pm) · 2 replies
I'm trying to replace textures at runtime, or dynamically. I think I should work from void TerrainRender::renderBlock or void PaintMaterialAction::process. I need to put up a resource(RTS Unit editor in the works for RTSKit users), so I will definetly release this as a resource if anyone wants it. So any ideas or suggestions?
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#2
Note you might be in the unenviable position of having to reupload several megs of texture data depending on what sort of change you're trying to effect.
09/25/2005 (5:28 pm)
Good luck! :)Note you might be in the unenviable position of having to reupload several megs of texture data depending on what sort of change you're trying to effect.
Torque Owner Robert Stewart