Game Development Community

Marble vehicle

by Dracola · in Torque Game Engine · 09/24/2005 (5:25 pm) · 9 replies

I'm attempting to make a marble like vehicle in torque. Is there a way I could use the currently in place vehicle system to do this. And for those who might be wonderin ghtis game has nothing to do with marble blast or marble madness esque games.

#1
09/24/2005 (5:38 pm)
The vehicle system would be no use in your case. You would have better luck taking a look at Rigid and creating a new class that simply uses Rigid.
#3
09/25/2005 (2:04 pm)
Good Ideas I'll try the rigid thing
#4
09/25/2005 (5:26 pm)
Inheriting from Vehicle might make sense. But could be better to do it from ShapeBase and write your own physics/networking. The MarbleBlast marble does this.
#5
09/25/2005 (8:27 pm)
Theres no way I could get the MarbleBlast code is there Ben?
#6
09/25/2005 (10:02 pm)
Not unless you give us a lot of money ;)
#7
09/26/2005 (3:53 pm)
I think a player class might be working but I would take you up on that offer if you're serious and depending on how much it was.
#9
11/06/2005 (1:35 pm)
I actually was able to make a sphereicle player work out pretty well it has a couple rolling animation problems (like it going to the upright position when it should be rolling forward. but those can be fixed.