Disabling shadows
by Chris Labombard · in Torque Game Engine · 09/23/2005 (4:13 pm) · 2 replies
How would I go about disabling shadows from one specific static object ?
I need an invisible barrier (I know they're crap, but I still need it)
I need an invisible barrier (I know they're crap, but I still need it)
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
Torque Owner John Kabus (BobTheCBuilder)
Not necessarily - I think trying to contain players to a certain game area is a good idea. I wonder why the mission area doesn't act as an invisible boundary, that seems very useful to me.
Anyway, sure just add the objects to the mission as StaticShape objects, these require a datablock, but don't cast static shadows. StaticShape objects also have the advantage of script events, so you can damage or apply a force to players that come in contact with the barriers.