Pregen human models.
by Kelvin MacKenzie · in Torque Game Engine · 09/23/2005 (12:10 pm) · 12 replies
If Im way out in left field let me know hehe. Im really just learning graphics at this point and have no clue whats really possible. Ive gotten to point that I can make simple 3d items. Yet try as I may, a human is beyond my skills so far. Would it be possible if I bought say the "Victoria" model; to drop her in something like milkshape, change some feature then send her to play inside torque?
About the author
#2
09/23/2005 (12:21 pm)
Well, you would have to do some major polygon reduction as the Victoria model is extremely high-poly (she was made for procedural rendering and not for real-time rendering). An even bigger problem is that you are not allowed to do that with any of the Daz3D or Poser models as their license explicitly forbids such usage.
#3
You can use them in a 2d game where you make a pre rendered sprite...or in a cut scene.
Zmatrix
09/23/2005 (12:37 pm)
David is correct, you cannot use the Daz3d or Poser models where distribution of the model is required.You can use them in a 2d game where you make a pre rendered sprite...or in a cut scene.
Zmatrix
#4
As for the legal aspects... I was only planning to use a pregen model (not neccesarily Victoria, was just fir name came mind when typed the question;) to mostly play around with in milkshape as learned to make my own. Also to use temporarily in torque while tested some things. Never had intentions to use it in a comercial game. But even if I did want to use it in a game I sold a copy of, its not covered by this part of thier license?
"You may:
Create still images, animations, or any other rendered output in any format for any purpose. Once you've created an image or animation, you may use it however you like. This means you can sell, give away, use in projects at work, use in greeting cards, use in personal or client websites, use in illustrations, advertisements, use to create tangible replicas, etc.."
Dont doubt your words at all :) Im just trying to learn anything I can about a field Im clueless; including legal aspects. Obviously I dont understand a licensing agreement lol.
09/23/2005 (12:40 pm)
Thanks for responses. I had expected the part about her poly count being thru the roof, that was some the changes wanted too make hehe.As for the legal aspects... I was only planning to use a pregen model (not neccesarily Victoria, was just fir name came mind when typed the question;) to mostly play around with in milkshape as learned to make my own. Also to use temporarily in torque while tested some things. Never had intentions to use it in a comercial game. But even if I did want to use it in a game I sold a copy of, its not covered by this part of thier license?
"You may:
Create still images, animations, or any other rendered output in any format for any purpose. Once you've created an image or animation, you may use it however you like. This means you can sell, give away, use in projects at work, use in greeting cards, use in personal or client websites, use in illustrations, advertisements, use to create tangible replicas, etc.."
Dont doubt your words at all :) Im just trying to learn anything I can about a field Im clueless; including legal aspects. Obviously I dont understand a licensing agreement lol.
#5
You can use their models to render images for use as sprites in T2D (as I do) but you cannot take the 3D model and use it as a 3D model. Using any of their models, even one you have modified is a big no-no.
09/23/2005 (12:44 pm)
No, it's not covered. That part of the license is for 2D images, not 3D models.You can use their models to render images for use as sprites in T2D (as I do) but you cannot take the 3D model and use it as a 3D model. Using any of their models, even one you have modified is a big no-no.
#6
09/23/2005 (12:52 pm)
I am glad that I saw this post as I was just looking at Poser 6 for this very reason. Too bad!
#7
As for the legal aspects... I was only planning to use a pregen model (not neccesarily Victoria, was just fir name came mind when typed the question;) to mostly play around with in milkshape as learned to make my own. Also to use temporarily in torque while tested some things. Never had intentions to use it in a comercial game. But even if I did want to use it in a game I sold a copy of, its not covered by this part of thier license?
"You may:
Create still images, animations, or any other rendered output in any format for any purpose. Once you've created an image or animation, you may use it however you like. This means you can sell, give away, use in projects at work, use in greeting cards, use in personal or client websites, use in illustrations, advertisements, use to create tangible replicas, etc.."
Dont doubt your words at all :) Im just trying to learn anything I can about a field Im clueless; including legal aspects. Obviously I dont understand a licensing agreement lol.
09/23/2005 (12:53 pm)
Thanks for responses. I had expected the part about her poly count being thru the roof, that was some the changes wanted too make hehe.As for the legal aspects... I was only planning to use a pregen model (not neccesarily Victoria, was just fir name came mind when typed the question;) to mostly play around with in milkshape as learned to make my own. Also to use temporarily in torque while tested some things. Never had intentions to use it in a comercial game. But even if I did want to use it in a game I sold a copy of, its not covered by this part of thier license?
"You may:
Create still images, animations, or any other rendered output in any format for any purpose. Once you've created an image or animation, you may use it however you like. This means you can sell, give away, use in projects at work, use in greeting cards, use in personal or client websites, use in illustrations, advertisements, use to create tangible replicas, etc.."
Dont doubt your words at all :) Im just trying to learn anything I can about a field Im clueless; including legal aspects. Obviously I dont understand a licensing agreement lol.
#8
Thanks :)
09/23/2005 (12:54 pm)
Ahhhh skip last post, you guys explained it while was typing it out hehe.Thanks :)
#9
You can, however, create your own models, import, animate them, and export their animations to a format that another package can recognize if you like the animation workflow. You cannot use the meshes for Daz and Poser, though.
09/23/2005 (1:02 pm)
@Scott CaseyYou can, however, create your own models, import, animate them, and export their animations to a format that another package can recognize if you like the animation workflow. You cannot use the meshes for Daz and Poser, though.
#10
--edit--
More info on MakeHuman here: http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/abstract.html
09/23/2005 (1:09 pm)
Thanks David. I was just Googling (is that a verb now?) around and came across the Blender site. They have a Python script called MakeHuman. It looks interesting. I just downloaded Blender last night too and ordered the manual from Amazon.--edit--
More info on MakeHuman here: http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/abstract.html
#11
Found it at GamesExtract.com Here is a link:
www.gamesextract.com/
09/23/2005 (6:42 pm)
I remember someone had a generic base male and female model they were giving away. I think it was in the freebie forum or might have been a resource. I tried searching but couldn't find it.Found it at GamesExtract.com Here is a link:
www.gamesextract.com/
#12
09/23/2005 (7:59 pm)
In terms of MakeHuman.... that looks like an excellent script. If Blender has (and I don't know if they do or not) something like 3ds Max's "multi-res" option you may be in business. Just the other day I saw someone who had taken a poser model, imported it into 3ds max, and used multires to get the model down to 4,000 polys. Then they collapsed the stack and then brought the model into a Blitz3D game. It looked pretty good.
David Loomis